1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Optimization;
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26 | using HeuristicLab.Parameters;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 | using HeuristicLab.Data;
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29 | using System;
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30 | using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
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31 |
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32 | namespace HeuristicLab.Problems.VehicleRouting.Encodings.General {
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33 | [Item("IterativeInsertionCreator", "Creates a randomly initialized VRP solution using the iterative insertion Heuristic.")]
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34 | [StorableClass]
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35 | public sealed class IterativeInsertionCreator : DefaultRepresentationCreator, IStochasticOperator {
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36 | #region IStochasticOperator Members
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37 | public ILookupParameter<IRandom> RandomParameter {
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38 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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39 | }
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40 | #endregion
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41 |
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42 | [StorableConstructor]
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43 | private IterativeInsertionCreator(bool deserializing) : base(deserializing) { }
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44 | private IterativeInsertionCreator(IterativeInsertionCreator original, Cloner cloner) : base(original, cloner) { }
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45 | public override IDeepCloneable Clone(Cloner cloner) {
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46 | return new IterativeInsertionCreator(this, cloner);
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47 | }
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48 |
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49 | public IterativeInsertionCreator()
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50 | : base() {
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51 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator."));
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52 | }
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53 |
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54 | private static double CalculateAngleToDepot(DoubleMatrix coordinates, int city) {
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55 | double dx = coordinates[0, 0];
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56 | double dy = coordinates[0, 1];
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57 |
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58 | double cx = coordinates[city, 0];
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59 | double cy = coordinates[city, 1];
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60 |
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61 | double alpha = Math.Atan((cx - dx) / (dy - cy)) * (180.0 / Math.PI);
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62 | if (cx > dx && cy > dy)
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63 | alpha = (90.0 + alpha) + 90.0;
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64 | else if (cx < dx && cy > dy)
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65 | alpha = alpha + 180.0;
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66 | else if (cx < dx && cy < dy)
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67 | alpha = (90.0 + alpha) + 270.0;
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68 |
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69 | return alpha;
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70 | }
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71 |
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72 | private int FindBestInsertionPlace(Tour tour, int city, DoubleArray dueTime,
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73 | DoubleArray serviceTime, DoubleArray readyTime, DoubleArray demand, DoubleValue capacity,
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74 | DistanceMatrix distMatrix) {
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75 | int place = -1;
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76 | double minQuality = -1;
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77 |
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78 | for (int i = 0; i <= tour.Cities.Count; i++) {
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79 | tour.Cities.Insert(i, city);
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80 |
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81 | TourEvaluation evaluation = VRPEvaluator.EvaluateTour(tour,
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82 | dueTime, serviceTime, readyTime, demand, capacity,
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83 | new DoubleValue(0), new DoubleValue(0), new DoubleValue(1), new DoubleValue(100), new DoubleValue(100),
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84 | distMatrix);
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85 | double quality = evaluation.Quality;
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86 |
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87 | if (place < 0 || quality < minQuality) {
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88 | place = i;
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89 | minQuality = quality;
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90 | }
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91 |
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92 | tour.Cities.RemoveAt(i);
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93 | }
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94 |
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95 | if (place == -1)
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96 | place = 0;
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97 |
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98 | return place;
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99 | }
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100 |
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101 | protected override List<int> CreateSolution() {
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102 | int cities = Cities;
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103 | int vehicles = VehiclesParameter.ActualValue.Value;
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104 | DoubleMatrix coordinates = CoordinatesParameter.ActualValue;
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105 | IRandom random = RandomParameter.ActualValue;
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106 | DoubleArray dueTime = DueTimeParameter.ActualValue;
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107 | DoubleArray serviceTime = ServiceTimeParameter.ActualValue;
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108 | DoubleArray readyTime = ReadyTimeParameter.ActualValue;
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109 | DoubleArray demand = DemandParameter.ActualValue;
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110 | DoubleValue capacity = CapacityParameter.ActualValue;
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111 | BoolValue useDistanceMatrix = UseDistanceMatrixParameter.ActualValue;
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112 |
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113 | DistanceMatrix distMatrix = VRPUtilities.GetDistanceMatrix(coordinates, DistanceMatrixParameter, useDistanceMatrix);
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114 |
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115 | PotvinEncoding solution = new PotvinEncoding();
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116 |
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117 | List<int> customers = new List<int>();
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118 | for (int i = 0; i < Cities; i++)
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119 | customers.Add(i + 1);
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120 | customers.Sort(delegate(int city1, int city2) {
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121 | double angle1 = CalculateAngleToDepot(coordinates, city1);
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122 | double angle2 = CalculateAngleToDepot(coordinates, city2);
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123 |
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124 | return angle1.CompareTo(angle2);
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125 | });
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126 |
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127 | Tour currentTour = new Tour();
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128 | solution.Tours.Add(currentTour);
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129 | int j = random.Next(customers.Count);
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130 | for (int i = 0; i < customers.Count; i++) {
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131 | int index = (i + j) % customers.Count;
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132 |
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133 | int stopIdx = FindBestInsertionPlace(currentTour, customers[index],
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134 | dueTime, serviceTime, readyTime, demand, capacity,
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135 | distMatrix);
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136 | currentTour.Cities.Insert(stopIdx, customers[index]);
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137 |
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138 | TourEvaluation evaluation = VRPEvaluator.EvaluateTour(currentTour,
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139 | dueTime, serviceTime, readyTime, demand, capacity,
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140 | new DoubleValue(0), new DoubleValue(0), new DoubleValue(1), new DoubleValue(100), new DoubleValue(100),
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141 | distMatrix);
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142 | if (solution.Tours.Count < vehicles &&
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143 | ((evaluation.Overload > 0 || evaluation.Tardiness > 0))) {
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144 | currentTour.Cities.RemoveAt(stopIdx);
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145 |
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146 | currentTour = new Tour();
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147 | solution.Tours.Add(currentTour);
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148 | currentTour.Cities.Add(customers[index]);
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149 | }
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150 | }
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151 |
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152 | List<int> result = new List<int>();
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153 |
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154 | bool first = true;
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155 | foreach (Tour tour in solution.GetTours()) {
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156 | if (first)
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157 | first = false;
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158 | else
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159 | result.Add(0);
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160 |
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161 | result.AddRange(tour.Cities);
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162 | }
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163 |
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164 | while (result.Count < cities + vehicles)
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165 | result.Add(0);
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166 |
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167 | return result;
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168 | }
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169 | }
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170 | }
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