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source: trunk/sources/HeuristicLab.Problems.VehicleRouting.Views/3.4/CVRPPDTWView.Designer.cs @ 15304

Last change on this file since 15304 was 14185, checked in by swagner, 8 years ago

#2526: Updated year of copyrights in license headers

File size: 1.8 KB
RevLine 
[8924]1#region License Information
2/* HeuristicLab
[14185]3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[8924]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.Problems.VehicleRouting.Views {
[6710]23  partial class CVRPPDTWView {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      base.Dispose(disposing);
38    }
39
40    #region Windows Form Designer generated code
41
42    /// <summary>
43    /// Required method for Designer support - do not modify
44    /// the contents of this method with the code editor.
45    /// </summary>
46    private void InitializeComponent() {
47      this.components = new System.ComponentModel.Container();
48    }
49
50    #endregion
51  }
52}
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