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source: trunk/sources/HeuristicLab.Problems.TravelingSalesman/3.3/MoveEvaluators/ThreeOpt/TSPTranslocationMoveRoundedEuclideanPathEvaluator.cs @ 3932

Last change on this file since 3932 was 3376, checked in by swagner, 15 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 1.7 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Problems.TravelingSalesman {
28  /// <summary>
29  /// An operator to evaluate translocation or insertion moves (3-opt).
30  /// </summary>
31  [Item("TSPTranslocationMoveRoundedEuclideanPathEvaluator", "Operator for evaluating a translocation or insertion move (3-opt) based on rounded euclidean distances.")]
32  [StorableClass]
33  public class TSPTranslocationMoveRoundedEuclideanPathEvaluator : TSPTranslocationMovePathEvaluator {
34    public override Type EvaluatorType {
35      get { return typeof(TSPRoundedEuclideanPathEvaluator); }
36    }
37
38    protected override double CalculateDistance(double x1, double y1, double x2, double y2) {
39      return Math.Round(Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)));
40    }
41  }
42}
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