[9878] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[11171] | 3 | * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[9878] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | namespace HeuristicLab.Problems.TestFunctions.Views {
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| 23 | partial class SingleObjectiveTestFunctionProblemView {
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| 24 | /// <summary>
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| 25 | /// Required designer variable.
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| 26 | /// </summary>
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| 27 | private System.ComponentModel.IContainer components = null;
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| 28 |
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| 29 | /// <summary>
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| 30 | /// Clean up any resources being used.
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| 31 | /// </summary>
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| 32 | /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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| 33 | protected override void Dispose(bool disposing) {
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| 34 | if (disposing && (components != null)) {
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| 35 | components.Dispose();
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| 36 | }
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| 37 | base.Dispose(disposing);
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| 38 | }
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| 39 |
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| 40 | #region Component Designer generated code
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| 41 |
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| 42 | /// <summary>
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| 43 | /// Required method for Designer support - do not modify
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| 44 | /// the contents of this method with the code editor.
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| 45 | /// </summary>
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| 46 | private void InitializeComponent() {
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| 47 | components = new System.ComponentModel.Container();
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| 48 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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| 49 | }
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| 50 |
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| 51 | #endregion
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| 52 | }
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| 53 | }
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