[6293] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[14185] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[6293] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[8887] | 22 | using System;
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[6293] | 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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[6406] | 25 | using HeuristicLab.Common;
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[6293] | 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Encodings.PermutationEncoding;
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[6406] | 28 | using HeuristicLab.Encodings.ScheduleEncoding;
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| 29 | using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;
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[6293] | 30 | using HeuristicLab.Optimization;
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| 31 | using HeuristicLab.Parameters;
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[6406] | 32 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[6293] | 33 |
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[6406] | 34 | namespace HeuristicLab.Problems.Scheduling {
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| 35 | [Item("JobSequenceMatrixDecoder", "Applies the GifflerThompson algorithm to create an active schedule from a JobSequence Matrix.")]
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[6293] | 36 | [StorableClass]
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[8887] | 37 | public class JSMDecoder : ScheduleDecoder, IStochasticOperator, IJSSPOperator {
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| 38 |
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[6293] | 39 | public ILookupParameter<IRandom> RandomParameter {
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| 40 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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| 41 | }
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| 42 | public ILookupParameter<ItemList<Job>> JobDataParameter {
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| 43 | get { return (LookupParameter<ItemList<Job>>)Parameters["JobData"]; }
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| 44 | }
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[8887] | 45 | public IValueParameter<JSMDecodingErrorPolicy> DecodingErrorPolicyParameter {
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| 46 | get { return (IValueParameter<JSMDecodingErrorPolicy>)Parameters["DecodingErrorPolicy"]; }
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| 47 | }
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| 48 | public IValueParameter<JSMForcingStrategy> ForcingStrategyParameter {
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| 49 | get { return (IValueParameter<JSMForcingStrategy>)Parameters["ForcingStrategy"]; }
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| 50 | }
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[6293] | 51 |
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[8887] | 52 | private JSMDecodingErrorPolicyTypes DecodingErrorPolicy {
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| 53 | get { return DecodingErrorPolicyParameter.Value.Value; }
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| 54 | }
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[6293] | 55 |
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[8887] | 56 | private JSMForcingStrategyTypes ForcingStrategy {
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| 57 | get { return ForcingStrategyParameter.Value.Value; }
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| 58 | }
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[6293] | 59 |
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[6406] | 60 | [StorableConstructor]
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| 61 | protected JSMDecoder(bool deserializing) : base(deserializing) { }
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[8887] | 62 | protected JSMDecoder(JSMDecoder original, Cloner cloner) : base(original, cloner) { }
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[6406] | 63 | public override IDeepCloneable Clone(Cloner cloner) {
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| 64 | return new JSMDecoder(this, cloner);
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| 65 | }
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| 66 |
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[6293] | 67 | public JSMDecoder()
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| 68 | : base() {
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| 69 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
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[6364] | 70 | Parameters.Add(new LookupParameter<ItemList<Job>>("JobData", "Job data taken from the Schedulingproblem - Instance."));
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[8887] | 71 | Parameters.Add(new ValueParameter<JSMDecodingErrorPolicy>("DecodingErrorPolicy", "Specify the policy that should be used to handle decoding errors.", new JSMDecodingErrorPolicy(JSMDecodingErrorPolicyTypes.RandomPolicy)));
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| 72 | Parameters.Add(new ValueParameter<JSMForcingStrategy>("ForcingStrategy", "Specifies a forcing strategy.", new JSMForcingStrategy(JSMForcingStrategyTypes.SwapForcing)));
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| 73 |
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[6406] | 74 | ScheduleEncodingParameter.ActualName = "JobSequenceMatrix";
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[6293] | 75 | }
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| 76 |
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| 77 | private Task SelectTaskFromConflictSet(int conflictedResourceNr, int progressOnConflictedResource, ItemList<Task> conflictSet, ItemList<Permutation> jsm) {
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| 78 | if (conflictSet.Count == 1)
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| 79 | return conflictSet[0];
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[6406] | 80 |
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[6293] | 81 | //get solutionCandidate from jobSequencingMatrix
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| 82 | int solutionCandidateJobNr = jsm[conflictedResourceNr][progressOnConflictedResource];
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| 83 |
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| 84 | //scan conflictSet for given solutionCandidate, and return if found
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| 85 | foreach (Task t in conflictSet) {
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[6412] | 86 | if (t.JobNr == solutionCandidateJobNr)
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[6293] | 87 | return t;
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| 88 | }
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| 89 |
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| 90 | //if solutionCandidate wasn't found in conflictSet apply DecodingErrorPolicy and ForcingPolicy
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| 91 | Task result = ApplyDecodingErrorPolicy(conflictSet, jsm[conflictedResourceNr], progressOnConflictedResource);
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| 92 | int newResolutionIndex = 0;
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| 93 |
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[6412] | 94 | while (newResolutionIndex < jsm[conflictedResourceNr].Length && jsm[conflictedResourceNr][newResolutionIndex] != result.JobNr)
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[6293] | 95 | newResolutionIndex++;
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[6412] | 96 | ApplyForcingStrategy(jsm, conflictedResourceNr, newResolutionIndex, progressOnConflictedResource, result.JobNr);
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[6293] | 97 |
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| 98 | return result;
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| 99 | }
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[8887] | 100 |
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[6293] | 101 | private Task ApplyDecodingErrorPolicy(ItemList<Task> conflictSet, Permutation resource, int progress) {
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[8887] | 102 | if (DecodingErrorPolicy == JSMDecodingErrorPolicyTypes.RandomPolicy) {
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[6293] | 103 | //Random
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| 104 | return conflictSet[RandomParameter.ActualValue.Next(conflictSet.Count - 1)];
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| 105 | } else {
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| 106 | //Guided
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| 107 | for (int i = progress; i < resource.Length; i++) {
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| 108 | int j = 0;
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[6412] | 109 | while (j < conflictSet.Count && conflictSet[j].JobNr != resource[i])
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[6293] | 110 | j++;
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| 111 |
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| 112 | if (j < conflictSet.Count)
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| 113 | return (conflictSet[j]);
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| 114 | }
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| 115 | return conflictSet[RandomParameter.ActualValue.Next(conflictSet.Count - 1)];
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[6406] | 116 | }
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[6293] | 117 | }
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[8887] | 118 |
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[6293] | 119 | private void ApplyForcingStrategy(ItemList<Permutation> jsm, int conflictedResource, int newResolutionIndex, int progressOnResource, int newResolution) {
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[8887] | 120 | if (ForcingStrategy == JSMForcingStrategyTypes.SwapForcing) {
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[6293] | 121 | //SwapForcing
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| 122 | jsm[conflictedResource][newResolutionIndex] = jsm[conflictedResource][progressOnResource];
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| 123 | jsm[conflictedResource][progressOnResource] = newResolution;
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| 124 | } else {
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| 125 | //ShiftForcing
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| 126 | List<int> asList = jsm[conflictedResource].ToList<int>();
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| 127 | if (newResolutionIndex > progressOnResource) {
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| 128 | asList.RemoveAt(newResolutionIndex);
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| 129 | asList.Insert(progressOnResource, newResolution);
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| 130 | } else {
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[6406] | 131 | asList.Insert(progressOnResource, newResolution);
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[6293] | 132 | asList.RemoveAt(newResolutionIndex);
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| 133 | }
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[6406] | 134 | jsm[conflictedResource] = new Permutation(PermutationTypes.Absolute, asList.ToArray<int>());
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| 135 | }
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[6293] | 136 | }
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| 137 |
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| 138 | public Schedule CreateScheduleFromEncoding(JSMEncoding solution, ItemList<Job> jobData) {
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| 139 | ItemList<Permutation> jobSequenceMatrix = solution.JobSequenceMatrix;
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| 140 |
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[8887] | 141 | var jobs = (ItemList<Job>)jobData.Clone();
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| 142 | var resultingSchedule = new Schedule(jobs[0].Tasks.Count);
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[6293] | 143 |
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| 144 | //Reset scheduled tasks in result
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| 145 | foreach (Job j in jobs) {
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| 146 | foreach (Task t in j.Tasks) {
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[6412] | 147 | t.IsScheduled = false;
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[6293] | 148 | }
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| 149 | }
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| 150 |
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| 151 | //GT-Algorithm
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| 152 | //STEP 0 - Compute a list of "earliest operations"
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| 153 | ItemList<Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
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| 154 | while (earliestTasksList.Count > 0) {
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| 155 | //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
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| 156 | Task minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, resultingSchedule);
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[6412] | 157 | int conflictedResourceNr = minimal.ResourceNr;
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[6293] | 158 | Resource conflictedResource = resultingSchedule.Resources[conflictedResourceNr];
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| 159 |
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| 160 | //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource
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| 161 | ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs, resultingSchedule);
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| 162 |
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| 163 | //STEP 3 - Select a task from the conflict set
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| 164 | int progressOnResource = conflictedResource.Tasks.Count;
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| 165 | Task selectedTask = SelectTaskFromConflictSet(conflictedResourceNr, progressOnResource, conflictSet, jobSequenceMatrix);
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| 166 |
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| 167 | //STEP 4 - Add the selected task to the current schedule
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[6412] | 168 | selectedTask.IsScheduled = true;
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[6293] | 169 | double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, resultingSchedule);
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[6412] | 170 | resultingSchedule.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);
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[6293] | 171 |
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| 172 | //STEP 5 - Back to STEP 1
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| 173 | earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
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| 174 | }
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| 175 |
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| 176 | return resultingSchedule;
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| 177 | }
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| 178 |
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[8887] | 179 | public override Schedule CreateScheduleFromEncoding(IScheduleEncoding encoding) {
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| 180 | var solution = encoding as JSMEncoding;
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| 181 | if (solution == null) throw new InvalidOperationException("Encoding is not of type JSMEncoding");
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[6293] | 182 | return CreateScheduleFromEncoding(solution, JobDataParameter.ActualValue);
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| 183 | }
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| 184 | }
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| 185 | }
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