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source: trunk/sources/HeuristicLab.Problems.QuadraticAssignment/3.3/LocalImprovement/QAPExhaustiveSwap2LocalImprovement.cs @ 7461

Last change on this file since 7461 was 7259, checked in by swagner, 13 years ago

Updated year of copyrights to 2012 (#1716)

File size: 6.0 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Encodings.PermutationEncoding;
27using HeuristicLab.Operators;
28using HeuristicLab.Optimization;
29using HeuristicLab.Parameters;
30using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
31
32namespace HeuristicLab.Problems.QuadraticAssignment {
33  [Item("QAPExhaustiveSwap2LocalImprovement", "Takes a solution and finds the local optimum with respect to the swap2 neighborhood by decending along the steepest gradient.")]
34  [StorableClass]
35  public class QAPExhaustiveSwap2LocalImprovement : SingleSuccessorOperator, ILocalImprovementOperator {
36
37    public Type ProblemType {
38      get { return typeof(QuadraticAssignmentProblem); }
39    }
40
41    [Storable]
42    private QuadraticAssignmentProblem problem;
43    public IProblem Problem {
44      get { return problem; }
45      set { problem = (QuadraticAssignmentProblem)value; }
46    }
47
48    public IValueLookupParameter<IntValue> MaximumIterationsParameter {
49      get { return (IValueLookupParameter<IntValue>)Parameters["MaximumIterations"]; }
50    }
51
52    public ILookupParameter<IntValue> EvaluatedSolutionsParameter {
53      get { return (ILookupParameter<IntValue>)Parameters["EvaluatedSolutions"]; }
54    }
55
56    public ILookupParameter<ResultCollection> ResultsParameter {
57      get { return (ILookupParameter<ResultCollection>)Parameters["Results"]; }
58    }
59
60    public ILookupParameter<Permutation> AssignmentParameter {
61      get { return (ILookupParameter<Permutation>)Parameters["Assignment"]; }
62    }
63
64    public ILookupParameter<DoubleValue> QualityParameter {
65      get { return (ILookupParameter<DoubleValue>)Parameters["Quality"]; }
66    }
67
68    public ILookupParameter<BoolValue> MaximizationParameter {
69      get { return (ILookupParameter<BoolValue>)Parameters["Maximization"]; }
70    }
71
72    public ILookupParameter<DoubleMatrix> WeightsParameter {
73      get { return (ILookupParameter<DoubleMatrix>)Parameters["Weights"]; }
74    }
75
76    public ILookupParameter<DoubleMatrix> DistancesParameter {
77      get { return (ILookupParameter<DoubleMatrix>)Parameters["Distances"]; }
78    }
79
80    [StorableConstructor]
81    protected QAPExhaustiveSwap2LocalImprovement(bool deserializing) : base(deserializing) { }
82    protected QAPExhaustiveSwap2LocalImprovement(QAPExhaustiveSwap2LocalImprovement original, Cloner cloner)
83      : base(original, cloner) {
84      this.problem = cloner.Clone(original.problem);
85    }
86    public QAPExhaustiveSwap2LocalImprovement()
87      : base() {
88      Parameters.Add(new ValueLookupParameter<IntValue>("MaximumIterations", "The maximum amount of iterations that should be performed (note that this operator will abort earlier when a local optimum is reached.", new IntValue(10000)));
89      Parameters.Add(new LookupParameter<IntValue>("EvaluatedSolutions", "The amount of evaluated solutions (here a move is counted only as 4/n evaluated solutions with n being the length of the permutation)."));
90      Parameters.Add(new LookupParameter<ResultCollection>("Results", "The collection where to store results."));
91      Parameters.Add(new LookupParameter<Permutation>("Assignment", "The permutation that is to be locally optimized."));
92      Parameters.Add(new LookupParameter<DoubleValue>("Quality", "The quality value of the assignment."));
93      Parameters.Add(new LookupParameter<BoolValue>("Maximization", "True if the problem should be maximized or minimized."));
94      Parameters.Add(new LookupParameter<DoubleMatrix>("Weights", "The weights matrix."));
95      Parameters.Add(new LookupParameter<DoubleMatrix>("Distances", "The distances matrix."));
96    }
97
98    public override IDeepCloneable Clone(Cloner cloner) {
99      return new QAPExhaustiveSwap2LocalImprovement(this, cloner);
100    }
101
102    public override IOperation Apply() {
103      int maxIterations = MaximumIterationsParameter.ActualValue.Value;
104      Permutation assignment = AssignmentParameter.ActualValue;
105      bool maximization = MaximizationParameter.ActualValue.Value;
106      DoubleMatrix weights = WeightsParameter.ActualValue;
107      DoubleMatrix distances = DistancesParameter.ActualValue;
108
109      double evaluatedSolutions = 0.0;
110      double evalSolPerMove = 4.0 / assignment.Length;
111
112      for (int i = 0; i < maxIterations; i++) {
113        Swap2Move bestMove = null;
114        double bestQuality = 0; // we have to make an improvement, so 0 is the baseline
115        foreach (Swap2Move move in ExhaustiveSwap2MoveGenerator.Generate(assignment)) {
116          double moveQuality = QAPSwap2MoveEvaluator.Apply(assignment, move, weights, distances);
117          evaluatedSolutions += evalSolPerMove;
118          if (maximization && moveQuality > bestQuality
119            || !maximization && moveQuality < bestQuality) {
120            bestQuality = moveQuality;
121            bestMove = move;
122          }
123        }
124        if (bestMove == null) break;
125        Swap2Manipulator.Apply(assignment, bestMove.Index1, bestMove.Index2);
126        QualityParameter.ActualValue.Value += bestQuality;
127      }
128      EvaluatedSolutionsParameter.ActualValue.Value += (int)Math.Ceiling(evaluatedSolutions);
129      return base.Apply();
130    }
131  }
132}
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