[6648] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[7259] | 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[6648] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Data;
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| 26 | using HeuristicLab.Encodings.PermutationEncoding;
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| 27 | using HeuristicLab.Parameters;
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| 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 29 |
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| 30 | namespace HeuristicLab.Problems.QuadraticAssignment {
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| 31 | [Item("QAPScrambleMoveEvaluator", "Evaluated a scramble move on a QAP solution.")]
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| 32 | [StorableClass]
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| 33 | public class QAPScrambleMoveEvaluator : QAPMoveEvaluator, IPermutationScrambleMoveOperator {
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| 34 | public ILookupParameter<ScrambleMove> ScrambleMoveParameter {
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| 35 | get { return (ILookupParameter<ScrambleMove>)Parameters["ScrambleMove"]; }
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| 36 | }
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| 37 |
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| 38 | [StorableConstructor]
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| 39 | protected QAPScrambleMoveEvaluator(bool deserializing) : base(deserializing) { }
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| 40 | protected QAPScrambleMoveEvaluator(QAPScrambleMoveEvaluator original, Cloner cloner)
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| 41 | : base(original, cloner) {
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| 42 | }
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| 43 | public QAPScrambleMoveEvaluator() {
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| 44 | Parameters.Add(new LookupParameter<ScrambleMove>("ScrambleMove", "The move to evaluate."));
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| 45 | }
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| 46 |
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| 47 | public override IDeepCloneable Clone(Cloner cloner) {
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| 48 | return new QAPScrambleMoveEvaluator(this, cloner);
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| 49 | }
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| 50 |
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| 51 | /// <summary>
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| 52 | /// Calculates the quality of the move <paramref name="move"/> by evaluating the changes.
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| 53 | /// The runtime complexity of this method is O(N) with N being the size of the permutation.
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| 54 | /// </summary>
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| 55 | /// <param name="assignment">The current permutation.</param>
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| 56 | /// <param name="move">The move that is to be evaluated if it was applied to the current permutation.</param>
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| 57 | /// <param name="weights">The weights matrix.</param>
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| 58 | /// <param name="distances">The distances matrix.</param>
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| 59 | /// <returns>The relative change in quality if <paramref name="move"/> was applied to <paramref name="assignment"/>.</returns>
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| 60 | public static double Apply(Permutation assignment, ScrambleMove move, DoubleMatrix weights, DoubleMatrix distances) {
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| 61 | double moveQuality = 0;
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| 62 | int min = move.StartIndex;
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| 63 | int max = min + move.ScrambledIndices.Length - 1;
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| 64 |
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| 65 | for (int i = min; i <= max; i++) {
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| 66 | int locI = assignment[i];
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| 67 | int newlocI = assignment[min + move.ScrambledIndices[i - min]];
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| 68 | if (locI == newlocI) continue;
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| 69 |
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| 70 | for (int j = 0; j < assignment.Length; j++) {
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| 71 | int locJ = assignment[j];
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| 72 | if (j >= min && j <= max) {
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| 73 | int newlocJ = assignment[min + move.ScrambledIndices[j - min]];
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| 74 | moveQuality += weights[i, j] * (distances[newlocI, newlocJ] - distances[locI, locJ]);
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| 75 | if (locJ == newlocJ)
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| 76 | moveQuality += weights[j, i] * (distances[newlocJ, newlocI] - distances[locJ, locI]);
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| 77 | } else {
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| 78 | moveQuality += weights[i, j] * (distances[newlocI, locJ] - distances[locI, locJ]);
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| 79 | moveQuality += weights[j, i] * (distances[locJ, newlocI] - distances[locJ, locI]);
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| 80 | }
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| 81 | }
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| 82 | }
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| 83 | return moveQuality;
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| 84 | }
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| 85 |
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| 86 | public override IOperation Apply() {
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| 87 | ScrambleMove move = ScrambleMoveParameter.ActualValue;
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| 88 | if (move == null) throw new InvalidOperationException("Scramble move is not found.");
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| 89 | Permutation assignment = PermutationParameter.ActualValue;
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| 90 | DoubleMatrix distances = DistancesParameter.ActualValue;
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| 91 | DoubleMatrix weights = WeightsParameter.ActualValue;
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| 92 |
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| 93 | double moveQuality = QualityParameter.ActualValue.Value;
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| 94 | moveQuality += Apply(assignment, move, weights, distances);
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| 95 | MoveQualityParameter.ActualValue = new DoubleValue(moveQuality);
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| 96 | return base.Apply();
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| 97 | }
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| 98 | }
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| 99 | }
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