[7873] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using HeuristicLab.Common;
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[8022] | 23 | using HeuristicLab.Core;
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[7873] | 24 | using HeuristicLab.Data;
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[8022] | 25 | using HeuristicLab.Encodings.PermutationEncoding;
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| 26 | using HeuristicLab.Operators;
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| 27 | using HeuristicLab.Parameters;
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| 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[7873] | 29 |
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| 30 | namespace HeuristicLab.Problems.LinearAssignment {
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[8022] | 31 | [Item("LinearAssignmentProblemSolver", "Uses the hungarian algorithm to solve linear assignment problems.")]
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| 32 | [StorableClass]
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| 33 | public sealed class LinearAssignmentProblemSolver : SingleSuccessorOperator {
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[7873] | 34 | private const int UNASSIGNED = -1;
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| 35 |
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[8022] | 36 | public ILookupParameter<DoubleMatrix> CostsParameter {
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| 37 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Costs"]; }
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| 38 | }
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| 39 | public ILookupParameter<Permutation> AssignmentParameter {
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| 40 | get { return (ILookupParameter<Permutation>)Parameters["Assignment"]; }
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| 41 | }
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| 42 | public ILookupParameter<DoubleValue> QualityParameter {
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| 43 | get { return (ILookupParameter<DoubleValue>)Parameters["Quality"]; }
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| 44 | }
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| 45 |
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| 46 | [StorableConstructor]
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| 47 | private LinearAssignmentProblemSolver(bool deserializing) : base(deserializing) { }
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| 48 | private LinearAssignmentProblemSolver(LinearAssignmentProblemSolver original, Cloner cloner) : base(original, cloner) { }
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| 49 | public LinearAssignmentProblemSolver()
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| 50 | : base() {
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| 51 | Parameters.Add(new LookupParameter<DoubleMatrix>("Costs", LinearAssignmentProblem.CostsDescription));
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| 52 | Parameters.Add(new LookupParameter<Permutation>("Assignment", "The assignment solution to create."));
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| 53 | Parameters.Add(new LookupParameter<DoubleValue>("Quality", "The quality value of the solution."));
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| 54 | }
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| 55 |
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| 56 | public override IDeepCloneable Clone(Cloner cloner) {
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| 57 | return new LinearAssignmentProblemSolver(this, cloner);
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| 58 | }
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| 59 |
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| 60 | public override IOperation Apply() {
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| 61 | var costs = CostsParameter.ActualValue;
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| 62 | double quality;
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| 63 | var solution = Solve(costs, out quality);
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| 64 |
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| 65 | AssignmentParameter.ActualValue = new Permutation(PermutationTypes.Absolute, solution);
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| 66 | QualityParameter.ActualValue = new DoubleValue(quality);
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| 67 |
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| 68 | return base.Apply();
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| 69 | }
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| 70 |
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[7873] | 71 | /// <summary>
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| 72 | /// Uses the Hungarian algorithm to solve the linear assignment problem (LAP).
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| 73 | /// The LAP is defined as minimize f(p) = Sum(i = 1..N, c_{i, p(i)}) for a permutation p and an NxN cost matrix.
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| 74 | ///
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| 75 | /// The runtime complexity of the algorithm is O(n^3). The algorithm is deterministic and terminates
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| 76 | /// returning one of the optimal solutions and the corresponding quality.
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| 77 | /// </summary>
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| 78 | /// <remarks>
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| 79 | /// The algorithm is written similar to the fortran implementation given in http://www.seas.upenn.edu/qaplib/code.d/qapglb.f
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| 80 | /// </remarks>
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| 81 | /// <param name="costs">An NxN costs matrix.</param>
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| 82 | /// <param name="quality">The quality value of the optimal solution.</param>
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| 83 | /// <returns>The optimal solution.</returns>
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| 84 | public static int[] Solve(DoubleMatrix costs, out double quality) {
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| 85 | int length = costs.Rows;
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| 86 | // solve the linear assignment problem f(p) = Sum(i = 1..|p|, c_{i, p(i)})
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| 87 |
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| 88 | int[] rowAssign = new int[length], colAssign = new int[length];
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| 89 | double[] dualCol = new double[length], dualRow = new double[length];
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| 90 | for (int i = 0; i < length; i++) { // mark all positions as untouched
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| 91 | rowAssign[i] = UNASSIGNED;
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| 92 | colAssign[i] = UNASSIGNED;
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| 93 | }
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| 94 |
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| 95 | for (int i = 0; i < length; i++) { // find the minimum (base) level for each row
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| 96 | double min = costs[i, 0];
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| 97 | int minCol = 0;
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| 98 | dualCol[0] = min;
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| 99 | for (int j = 1; j < length; j++) {
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| 100 | if (costs[i, j] <= min) {
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| 101 | min = costs[i, j];
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| 102 | minCol = j;
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| 103 | }
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| 104 | if (costs[i, j] > dualCol[j])
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| 105 | dualCol[j] = costs[i, j];
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| 106 | }
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| 107 | dualRow[i] = min; // this will be the value of our dual variable
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| 108 | if (colAssign[minCol] == UNASSIGNED) {
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| 109 | colAssign[minCol] = i;
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| 110 | rowAssign[i] = minCol;
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| 111 | }
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| 112 | }
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| 113 |
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| 114 | for (int j = 0; j < length; j++) { // calculate the second dual variable
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| 115 | if (colAssign[j] != UNASSIGNED) dualCol[j] = 0;
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| 116 | else {
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| 117 | int minRow = 0;
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| 118 | for (int i = 0; i < length; i++) {
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| 119 | if (dualCol[j] > 0 && costs[i, j] - dualRow[i] < dualCol[j]) {
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| 120 | dualCol[j] = costs[i, j] - dualRow[i]; // the value is the original costs minus the first dual value
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| 121 | minRow = i;
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| 122 | }
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| 123 | }
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| 124 | if (rowAssign[minRow] == UNASSIGNED) {
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| 125 | colAssign[j] = minRow;
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| 126 | rowAssign[minRow] = j;
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| 127 | }
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | // at this point costs_ij - dualRow_i - dualColumn_j results in a matrix that has at least one zero in every row and every column
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| 132 |
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| 133 | for (int i = 0; i < length; i++) { // try to make the remaining assignments
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| 134 | if (rowAssign[i] == UNASSIGNED) {
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| 135 | double min = dualRow[i];
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| 136 | for (int j = 0; j < length; j++) {
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| 137 | if (colAssign[j] == UNASSIGNED && (costs[i, j] - min - dualCol[j]).IsAlmost(0.0)) {
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| 138 | rowAssign[i] = j;
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| 139 | colAssign[j] = i;
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| 140 | break;
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| 141 | }
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| 142 | }
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| 143 | }
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| 144 | }
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| 145 |
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| 146 | bool[] marker = new bool[length];
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| 147 | double[] dplus = new double[length], dminus = new double[length];
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| 148 | int[] rowMarks = new int[length];
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| 149 |
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| 150 | for (int u = 0; u < length; u++) {
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| 151 | if (rowAssign[u] == UNASSIGNED) {
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| 152 | for (int i = 0; i < length; i++) {
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| 153 | rowMarks[i] = u;
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| 154 | marker[i] = false;
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| 155 | dplus[i] = double.MaxValue;
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| 156 | dminus[i] = costs[u, i] - dualRow[u] - dualCol[i];
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| 157 | }
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| 158 |
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| 159 | dplus[u] = 0;
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| 160 | int index = -1;
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| 161 | double minD = double.MaxValue;
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| 162 | while (true) {
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| 163 | minD = double.MaxValue;
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| 164 | for (int i = 0; i < length; i++) {
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| 165 | if (!marker[i] && dminus[i] < minD) {
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| 166 | minD = dminus[i];
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| 167 | index = i;
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| 168 | }
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| 169 | }
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| 170 |
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| 171 | if (colAssign[index] == UNASSIGNED) break;
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| 172 | marker[index] = true;
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| 173 | dplus[colAssign[index]] = minD;
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| 174 | for (int i = 0; i < length; i++) {
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| 175 | if (marker[i]) continue;
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| 176 | double compare = minD + costs[colAssign[index], i] - dualCol[i] - dualRow[colAssign[index]];
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| 177 | if (dminus[i] > compare) {
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| 178 | dminus[i] = compare;
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| 179 | rowMarks[i] = colAssign[index];
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| 180 | }
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| 181 | }
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| 182 |
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| 183 | } // while(true)
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| 184 |
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| 185 | while (true) {
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| 186 | colAssign[index] = rowMarks[index];
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| 187 | var ind = rowAssign[rowMarks[index]];
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| 188 | rowAssign[rowMarks[index]] = index;
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| 189 | if (rowMarks[index] == u) break;
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| 190 |
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| 191 | index = ind;
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| 192 | }
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| 193 |
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| 194 | for (int i = 0; i < length; i++) {
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| 195 | if (dplus[i] < double.MaxValue)
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| 196 | dualRow[i] += minD - dplus[i];
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| 197 | if (dminus[i] < minD)
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| 198 | dualCol[i] += dminus[i] - minD;
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| 199 | }
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | quality = 0;
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| 204 | for (int i = 0; i < length; i++) {
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| 205 | quality += costs[i, rowAssign[i]];
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| 206 | }
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| 207 | return rowAssign;
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| 208 | }
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| 209 | }
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| 210 | }
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