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source: trunk/sources/HeuristicLab.Problems.LinearAssignment.Views/3.3/LinearAssignmentProblemView.cs @ 7937

Last change on this file since 7937 was 7873, checked in by abeham, 12 years ago

#1855:

  • Added linear assignment problem (LAP)
  • Added solver (+unit test)
  • Added dependencies in HeuristicLab-3.3 project
File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.ComponentModel;
23using System.Windows.Forms;
24using HeuristicLab.Data;
25using HeuristicLab.MainForm;
26using HeuristicLab.MainForm.WindowsForms;
27using HeuristicLab.Optimization.Views;
28
29namespace HeuristicLab.Problems.LinearAssignment.Views {
30  [View("LinearAssignmentProblemView")]
31  [Content(typeof(LinearAssignmentProblem), IsDefaultView = true)]
32  public partial class LinearAssignmentProblemView : ProblemView {
33    public new LinearAssignmentProblem Content {
34      get { return (LinearAssignmentProblem)base.Content; }
35      set { base.Content = value; }
36    }
37
38    public LinearAssignmentProblemView() {
39      InitializeComponent();
40    }
41
42    protected override void SetEnabledStateOfControls() {
43      base.SetEnabledStateOfControls();
44      solveButton.Enabled = Content != null && !ReadOnly && !Locked;
45    }
46
47    private void solveButton_Click(object sender, System.EventArgs e) {
48      ReadOnly = true;
49      Locked = true;
50      backgroundWorker.RunWorkerAsync();
51    }
52
53    private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e) {
54      double quality;
55      var solution = LinearAssignmentProblemSolver.Solve(Content.Costs, out quality);
56      Content.Solution = new IntArray(solution);
57      Content.Quality = new DoubleValue(quality);
58    }
59
60    private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) {
61      Locked = false;
62      ReadOnly = false;
63    }
64  }
65}
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