[13939] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[14185] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[13939] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Random;
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| 28 |
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| 29 | namespace HeuristicLab.Problems.Instances.DataAnalysis {
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| 30 | public class FriedmanRandomFunction : ArtificialRegressionDataDescriptor {
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[14110] | 31 | private readonly int nTrainingSamples;
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| 32 | private readonly int nTestSamples;
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[13939] | 33 |
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[14110] | 34 | private readonly int numberOfFeatures;
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| 35 | private readonly double noiseRatio;
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| 36 | private readonly IRandom random;
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[13939] | 37 |
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| 38 | public override string Name { get { return string.Format("FriedmanRandomFunction-{0:0%} ({1} dim)", noiseRatio, numberOfFeatures); } }
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| 39 | public override string Description {
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| 40 | get {
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| 41 | return "The data are generated using the random function generator described in 'Friedman: Greedy Function Approximation: A Gradient Boosting Machine, 1999'.";
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| 42 | }
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| 43 | }
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| 44 |
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| 45 | public FriedmanRandomFunction(int numberOfFeatures, double noiseRatio,
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| 46 | IRandom rand)
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| 47 | : this(500, 5000, numberOfFeatures, noiseRatio, rand) { }
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| 48 |
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| 49 | public FriedmanRandomFunction(int nTrainingSamples, int nTestSamples,
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| 50 | int numberOfFeatures, double noiseRatio, IRandom rand) {
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| 51 | this.nTrainingSamples = nTrainingSamples;
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| 52 | this.nTestSamples = nTestSamples;
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| 53 | this.noiseRatio = noiseRatio;
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| 54 | this.random = rand;
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| 55 | this.numberOfFeatures = numberOfFeatures;
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| 56 | }
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| 57 |
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| 58 | protected override string TargetVariable { get { return "Y"; } }
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| 59 |
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| 60 | protected override string[] VariableNames {
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| 61 | get { return AllowedInputVariables.Concat(new string[] { "Y" }).ToArray(); }
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| 62 | }
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| 63 |
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| 64 | protected override string[] AllowedInputVariables {
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| 65 | get {
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| 66 | return Enumerable.Range(1, numberOfFeatures)
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| 67 | .Select(i => string.Format("X{0:000}", i))
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| 68 | .ToArray();
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| 69 | }
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| 70 | }
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| 71 |
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| 72 | protected override int TrainingPartitionStart { get { return 0; } }
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| 73 | protected override int TrainingPartitionEnd { get { return nTrainingSamples; } }
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| 74 | protected override int TestPartitionStart { get { return nTrainingSamples; } }
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| 75 | protected override int TestPartitionEnd { get { return nTrainingSamples + nTestSamples; } }
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| 76 |
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| 77 |
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| 78 | protected override List<List<double>> GenerateValues() {
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| 79 | List<List<double>> data = new List<List<double>>();
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| 80 |
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| 81 | var nrand = new NormalDistributedRandom(random, 0, 1);
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| 82 | for (int c = 0; c < numberOfFeatures; c++) {
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| 83 | var datai = Enumerable.Range(0, TestPartitionEnd).Select(_ => nrand.NextDouble()).ToList();
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| 84 | data.Add(datai);
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| 85 | }
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| 86 | var y = GenerateRandomFunction(random, data);
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| 87 |
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| 88 | var targetSigma = y.StandardDeviation();
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| 89 | var noisePrng = new NormalDistributedRandom(random, 0, targetSigma * Math.Sqrt(noiseRatio / (1.0 - noiseRatio)));
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| 90 |
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| 91 | data.Add(y.Select(t => t + noisePrng.NextDouble()).ToList());
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| 92 |
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| 93 | return data;
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| 94 | }
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| 95 |
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[14630] | 96 | // as described in Greedy Function Approximation paper
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[13939] | 97 | private IEnumerable<double> GenerateRandomFunction(IRandom rand, List<List<double>> xs, int nTerms = 20) {
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| 98 | int nRows = xs.First().Count;
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| 99 |
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| 100 | var gz = new List<double[]>();
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| 101 | for (int i = 0; i < nTerms; i++) {
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| 102 |
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| 103 | // alpha ~ U(-1, 1)
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| 104 | double alpha = rand.NextDouble() * 2 - 1;
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| 105 | double r = -Math.Log(1.0 - rand.NextDouble()) * 2.0; // r is exponentially distributed with lambda = 2
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| 106 | int nl = (int)Math.Floor(1.5 + r); // number of selected vars is likely to be between three and four
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| 107 |
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| 108 |
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| 109 | var selectedVars = xs.Shuffle(random).Take(nl).ToArray();
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| 110 | gz.Add(SampleRandomFunction(random, selectedVars)
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| 111 | .Select(f => alpha * f)
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| 112 | .ToArray());
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| 113 | }
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| 114 | // sum up
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| 115 | return Enumerable.Range(0, nRows)
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| 116 | .Select(r => gz.Sum(gzi => gzi[r]));
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| 117 | }
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| 118 |
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| 119 | private IEnumerable<double> SampleRandomFunction(IRandom random, List<double>[] xs) {
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| 120 | int nl = xs.Length;
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| 121 | // mu is generated from same distribution as x
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| 122 | double[] mu = Enumerable.Range(0, nl).Select(_ => random.NextDouble() * 2 - 1).ToArray();
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| 123 | double[,] v = new double[nl, nl];
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| 124 | var condNum = 4.0 / 0.01; // as given in the paper for max and min eigen values
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| 125 |
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| 126 | // temporarily use different random number generator in alglib
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| 127 | var curRand = alglib.math.rndobject;
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| 128 | alglib.math.rndobject = new System.Random(random.Next());
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| 129 |
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| 130 | alglib.matgen.spdmatrixrndcond(nl, condNum, ref v);
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| 131 | // restore
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| 132 | alglib.math.rndobject = curRand;
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| 133 |
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| 134 | int nRows = xs.First().Count;
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| 135 | var z = new double[nl];
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| 136 | var y = new double[nl];
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| 137 | for (int i = 0; i < nRows; i++) {
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| 138 | for (int j = 0; j < nl; j++) z[j] = xs[j][i] - mu[j];
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| 139 | alglib.ablas.rmatrixmv(nl, nl, v, 0, 0, 0, z, 0, ref y, 0);
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| 140 |
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| 141 | // dot prod
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| 142 | var s = 0.0;
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| 143 | for (int j = 0; j < nl; j++) s += z[j] * y[j];
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| 144 |
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| 145 | yield return s;
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| 146 | }
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| 147 | }
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| 148 | }
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| 149 | }
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