[13210] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[15583] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[13210] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using HeuristicLab.Common;
|
---|
| 24 | using HeuristicLab.Core;
|
---|
| 25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
|
---|
| 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
| 27 |
|
---|
| 28 | namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
|
---|
| 29 | [StorableClass]
|
---|
| 30 | public class ShotPowerTreeNode : SymbolicExpressionTreeTerminalNode {
|
---|
| 31 | private double value;
|
---|
| 32 | [Storable]
|
---|
| 33 | public double Value {
|
---|
| 34 | get { return value; }
|
---|
| 35 | private set { this.value = value; }
|
---|
| 36 | }
|
---|
| 37 |
|
---|
| 38 | [StorableConstructor]
|
---|
| 39 | protected ShotPowerTreeNode(bool deserializing) : base(deserializing) { }
|
---|
| 40 | protected ShotPowerTreeNode(ShotPowerTreeNode original, Cloner cloner)
|
---|
| 41 | : base(original, cloner) {
|
---|
| 42 | this.value = original.value;
|
---|
| 43 | }
|
---|
| 44 |
|
---|
| 45 | public ShotPowerTreeNode(ShotPower powerSy) : base(powerSy) { }
|
---|
| 46 |
|
---|
| 47 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
| 48 | return new ShotPowerTreeNode(this, cloner);
|
---|
| 49 | }
|
---|
| 50 |
|
---|
| 51 | public override bool HasLocalParameters {
|
---|
| 52 | get { return true; }
|
---|
| 53 | }
|
---|
| 54 |
|
---|
| 55 | public override void ResetLocalParameters(IRandom random) {
|
---|
| 56 | // random initialization
|
---|
| 57 | value = Math.Max(0.1, random.NextDouble() * 3);
|
---|
| 58 | }
|
---|
| 59 |
|
---|
| 60 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
|
---|
| 61 | // mutation
|
---|
| 62 | var d = random.NextDouble() * 2.0 - 1.0;
|
---|
[13311] | 63 | value += shakingFactor * d;
|
---|
| 64 | if (value < 0.1) value = 0.1;
|
---|
| 65 | if (value > 3) value = 3;
|
---|
[13210] | 66 | }
|
---|
| 67 | }
|
---|
| 68 | } |
---|