1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.IO;
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25 | using System.Linq;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Data;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 |
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31 | namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
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32 | [Item("EnemyCollection", "A collection of enemy robots for the Robocode genetic programming problem.")]
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33 | [StorableClass]
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34 | public class EnemyCollection : CheckedItemList<StringValue> {
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35 | private const string sampleRobotToSelect = "sample.Crazy";
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36 |
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37 | [Storable]
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38 | public string RobocodePath { get; set; }
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39 |
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40 | [StorableConstructor]
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41 | protected EnemyCollection(bool deserializing) : base(deserializing) { }
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42 | protected EnemyCollection(EnemyCollection original, Cloner cloner)
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43 | : base(original, cloner) {
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44 | RobocodePath = original.RobocodePath;
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45 | }
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46 | public EnemyCollection() : base() { }
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47 |
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48 | public override IDeepCloneable Clone(Cloner cloner) {
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49 | return new EnemyCollection(this, cloner);
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50 | }
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51 |
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52 | public static EnemyCollection ReloadEnemies(string robocodeDir) {
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53 | EnemyCollection robotList = new EnemyCollection();
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54 |
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55 | try {
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56 | var robotsDir = new DirectoryInfo(Path.Combine(robocodeDir, "robots"));
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57 | var robotFiles = robotsDir.GetFiles("*", SearchOption.AllDirectories)
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58 | .Where(x => x.Extension == ".class" || x.Extension == ".jar");
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59 | var robotSet = new Dictionary<string, StringValue>();
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60 | foreach (var robot in robotFiles) {
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61 | string robotName = Path.Combine(robot.DirectoryName, Path.GetFileNameWithoutExtension(robot.FullName));
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62 | robotName = robotName.Remove(0, robotsDir.FullName.Length);
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63 | string[] nameParts = robotName.Split(new[] { Path.DirectorySeparatorChar },
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64 | StringSplitOptions.RemoveEmptyEntries);
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65 | robotName = string.Join(".", nameParts);
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66 | robotSet[robot.FullName] = new StringValue(robotName);
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67 | }
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68 | robotList.AddRange(robotSet.Values);
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69 |
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70 | foreach (var robot in robotList) {
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71 | robotList.SetItemCheckedState(robot, false);
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72 | }
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73 | }
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74 | catch { }
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75 |
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76 | //select one robot so that if a user tries out the Robocode problem it works with the default settings
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77 | if (robotList.Exists(x => x.Value == sampleRobotToSelect)) {
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78 | StringValue sampleRobot = robotList.Single(x => x.Value == sampleRobotToSelect);
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79 | robotList.SetItemCheckedState(sampleRobot, true);
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80 | }
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81 |
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82 | return robotList;
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83 | }
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84 | }
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85 | }
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