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source: trunk/sources/HeuristicLab.Problems.ExternalEvaluation.GP/3.3/Symbols/ConstantTreeNode.cs @ 4893

Last change on this file since 4893 was 4722, checked in by swagner, 14 years ago

Merged cloning refactoring branch back into trunk (#922)

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Random;
27
28namespace HeuristicLab.Problems.ExternalEvaluation.GP {
29  [StorableClass]
30  public sealed class ConstantTreeNode : SymbolicExpressionTreeTerminalNode {
31    public new Constant Symbol {
32      get { return (Constant)base.Symbol; }
33    }
34
35    private double constantValue;
36    [Storable]
37    public double Value {
38      get { return constantValue; }
39      set { constantValue = value; }
40    }
41
42    [StorableConstructor]
43    private ConstantTreeNode(bool deserializing) : base(deserializing) { }
44    private ConstantTreeNode(ConstantTreeNode original, Cloner cloner)
45      : base(original, cloner) {
46    }
47    public override IDeepCloneable Clone(Cloner cloner) {
48      return new ConstantTreeNode(this, cloner);
49    }
50
51    public ConstantTreeNode(Constant constantSymbol) : base(constantSymbol) { }
52
53    public override bool HasLocalParameters {
54      get {
55        return true;
56      }
57    }
58    public override void ResetLocalParameters(IRandom random) {
59      base.ResetLocalParameters(random);
60      var range = Symbol.MaxValue - Symbol.MinValue;
61      Value = random.NextDouble() * range - Symbol.MinValue;
62    }
63
64    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
65      base.ShakeLocalParameters(random, shakingFactor);
66      var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.ManipulatorNu, Symbol.ManipulatorSigma);
67      double x = normalDistributedRNG.NextDouble();
68      Value = Value + x * shakingFactor;
69    }
70
71    public override string ToString() {
72      return ";" + constantValue.ToString("E4");
73    }
74  }
75}
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