1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Random;
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27 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
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28 | [StorableClass]
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29 | public class VariableTreeNode : SymbolicExpressionTreeTerminalNode {
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30 | public new Variable Symbol {
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31 | get { return (Variable)base.Symbol; }
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32 | }
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33 | [Storable]
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34 | private double weight;
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35 | public double Weight {
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36 | get { return weight; }
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37 | set { weight = value; }
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38 | }
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39 | [Storable]
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40 | private string variableName;
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41 | public string VariableName {
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42 | get { return variableName; }
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43 | set { variableName = value; }
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44 | }
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45 |
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46 | [StorableConstructor]
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47 | protected VariableTreeNode(bool deserializing) : base(deserializing) { }
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48 | protected VariableTreeNode(VariableTreeNode original, Cloner cloner)
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49 | : base(original, cloner) {
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50 | weight = original.weight;
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51 | variableName = original.variableName;
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52 | }
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53 | protected VariableTreeNode() { }
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54 | public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { }
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55 |
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56 | public override bool HasLocalParameters {
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57 | get { return true; }
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58 | }
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59 |
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60 | public override void ResetLocalParameters(IRandom random) {
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61 | base.ResetLocalParameters(random);
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62 | weight = NormalDistributedRandom.NextDouble(random, Symbol.WeightMu, Symbol.WeightSigma);
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63 | variableName = Symbol.VariableNames.SelectRandom(random);
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64 | }
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65 |
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66 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
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67 | base.ShakeLocalParameters(random, shakingFactor);
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68 | // 50% additive & 50% multiplicative
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69 | if (random.NextDouble() < 0) {
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70 | double x = NormalDistributedRandom.NextDouble(random, Symbol.WeightManipulatorMu, Symbol.WeightManipulatorSigma);
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71 | weight = weight + x * shakingFactor;
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72 | } else {
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73 | double x = NormalDistributedRandom.NextDouble(random, 1.0, Symbol.MultiplicativeWeightManipulatorSigma);
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74 | weight = weight * x;
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75 | }
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76 | variableName = Symbol.VariableNames.SelectRandom(random);
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77 | }
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78 |
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79 | public override IDeepCloneable Clone(Cloner cloner) {
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80 | return new VariableTreeNode(this, cloner);
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81 | }
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82 |
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83 | public override string ToString() {
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84 | if (weight.IsAlmost(1.0)) return variableName;
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85 | else return weight.ToString("E4") + " " + variableName;
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86 | }
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87 | }
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88 | }
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