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source: trunk/sources/HeuristicLab.Problems.DataAnalysis/3.3/Symbolic/Symbols/ConstantTreeNode.cs @ 3623

Last change on this file since 3623 was 3512, checked in by gkronber, 15 years ago

Implemented manipulation operators. #937 (Data types and operators for symbolic expression tree encoding)

File size: 2.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
23using System;
24using System.Collections.Generic;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Common;
27using HeuristicLab.Core;
28using HeuristicLab.Data;
29using HeuristicLab.Random;
30namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
31  [StorableClass]
32  public sealed class ConstantTreeNode : SymbolicExpressionTreeTerminalNode {
33    public new Constant Symbol {
34      get { return (Constant)base.Symbol; }
35    }
36
37    private double constantValue;
38    [Storable]
39    public double Value {
40      get { return constantValue; }
41      set { constantValue = value; }
42    }
43
44    private ConstantTreeNode() : base() { }
45
46    // copy constructor
47    private ConstantTreeNode(ConstantTreeNode original)
48      : base(original) {
49      constantValue = original.constantValue;
50    }
51
52    public ConstantTreeNode(Constant constantSymbol) : base(constantSymbol) { }
53
54    public override bool HasLocalParameters {
55      get {
56        return true;
57      }
58    }
59    public override void ResetLocalParameters(IRandom random) {
60      base.ResetLocalParameters(random);
61      var range = Symbol.MaxValue - Symbol.MinValue;
62      Value = random.NextDouble() * range - Symbol.MinValue;
63    }
64
65    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
66      base.ShakeLocalParameters(random, shakingFactor);
67      var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.ManipulatorNu, Symbol.ManipulatorSigma);
68      double x = normalDistributedRNG.NextDouble();
69      Value = Value + x * shakingFactor;
70    }
71
72    public override object Clone() {
73      return new ConstantTreeNode(this);
74    }
75
76    public override string ToString() {
77      return constantValue.ToString("E4");
78    }
79  }
80}
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