[3253] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[4068] | 22 | using HeuristicLab.Core;
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[3253] | 23 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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| 24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[3269] | 25 | using HeuristicLab.Random;
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[3373] | 26 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
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[3253] | 27 | [StorableClass]
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[3258] | 28 | public sealed class ConstantTreeNode : SymbolicExpressionTreeTerminalNode {
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[3269] | 29 | public new Constant Symbol {
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| 30 | get { return (Constant)base.Symbol; }
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| 31 | }
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[3253] | 32 |
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| 33 | private double constantValue;
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| 34 | [Storable]
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| 35 | public double Value {
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| 36 | get { return constantValue; }
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| 37 | set { constantValue = value; }
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| 38 | }
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[3485] | 39 |
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| 40 | private ConstantTreeNode() : base() { }
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| 41 |
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[3253] | 42 | // copy constructor
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| 43 | private ConstantTreeNode(ConstantTreeNode original)
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| 44 | : base(original) {
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| 45 | constantValue = original.constantValue;
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| 46 | }
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| 47 |
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| 48 | public ConstantTreeNode(Constant constantSymbol) : base(constantSymbol) { }
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| 49 |
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[3442] | 50 | public override bool HasLocalParameters {
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| 51 | get {
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| 52 | return true;
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| 53 | }
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| 54 | }
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[3269] | 55 | public override void ResetLocalParameters(IRandom random) {
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| 56 | base.ResetLocalParameters(random);
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[3465] | 57 | var range = Symbol.MaxValue - Symbol.MinValue;
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[3294] | 58 | Value = random.NextDouble() * range - Symbol.MinValue;
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[3269] | 59 | }
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| 60 |
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[3512] | 61 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
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| 62 | base.ShakeLocalParameters(random, shakingFactor);
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[3997] | 63 | double x = NormalDistributedRandom.NextDouble(random, Symbol.ManipulatorNu, Symbol.ManipulatorSigma);
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[3512] | 64 | Value = Value + x * shakingFactor;
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| 65 | }
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| 66 |
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[3253] | 67 | public override object Clone() {
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| 68 | return new ConstantTreeNode(this);
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| 69 | }
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[3442] | 70 |
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| 71 | public override string ToString() {
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[3465] | 72 | return constantValue.ToString("E4");
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[3442] | 73 | }
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[3253] | 74 | }
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| 75 | }
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