1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
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31 | [Item("ProbabilisticFunctionalCrossover", "An operator which performs subtree swapping based on the behavioral similarity between subtrees:\n" +
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32 | "- Take two parent individuals P0 and P1\n" +
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33 | "- Randomly choose a node N from P0\n" +
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34 | "- For each matching node M from P1, calculate the behavioral distance:\n" +
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35 | "\t\tD(N,M) = 0.5 * ( abs(max(N) - max(M)) + abs(min(N) - min(M)) )\n" +
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36 | "- Make a probabilistic weighted choice of node M from P1, based on the inversed and normalized behavioral distance")]
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37 | public sealed class SymbolicDataAnalysisExpressionProbabilisticFunctionalCrossover<T> : SymbolicDataAnalysisExpressionCrossover<T> where T : class, IDataAnalysisProblemData {
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38 | [StorableConstructor]
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39 | private SymbolicDataAnalysisExpressionProbabilisticFunctionalCrossover(bool deserializing) : base(deserializing) { }
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40 | private SymbolicDataAnalysisExpressionProbabilisticFunctionalCrossover(SymbolicDataAnalysisExpressionCrossover<T> original, Cloner cloner)
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41 | : base(original, cloner) { }
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42 | public SymbolicDataAnalysisExpressionProbabilisticFunctionalCrossover()
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43 | : base() {
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44 | name = "ProbabilisticFunctionalCrossover";
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45 | }
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46 | public override IDeepCloneable Clone(Cloner cloner) { return new SymbolicDataAnalysisExpressionProbabilisticFunctionalCrossover<T>(this, cloner); }
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47 |
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48 | public override ISymbolicExpressionTree Crossover(IRandom random, ISymbolicExpressionTree parent0, ISymbolicExpressionTree parent1) {
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49 | ISymbolicDataAnalysisExpressionTreeInterpreter interpreter = SymbolicDataAnalysisTreeInterpreterParameter.ActualValue;
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50 | List<int> rows = GenerateRowsToEvaluate().ToList();
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51 | T problemData = ProblemDataParameter.ActualValue;
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52 | return Cross(random, parent0, parent1, interpreter, problemData,
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53 | rows, MaximumSymbolicExpressionTreeDepth.Value, MaximumSymbolicExpressionTreeLength.Value);
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54 | }
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55 |
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56 | /// <summary>
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57 | /// Takes two parent individuals P0 and P1.
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58 | /// Randomly choose a node i from the first parent, then for each matching node j from the second parent, calculate the behavioral distance based on the range:
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59 | /// d(i,j) = 0.5 * ( abs(max(i) - max(j)) + abs(min(i) - min(j)) ).
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60 | /// Next, assign probabilities for the selection of a node j based on the inversed and normalized behavioral distance, then make a random weighted choice.
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61 | /// </summary>
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62 | public static ISymbolicExpressionTree Cross(IRandom random, ISymbolicExpressionTree parent0, ISymbolicExpressionTree parent1,
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63 | ISymbolicDataAnalysisExpressionTreeInterpreter interpreter, T problemData, IList<int> rows, int maxDepth, int maxLength) {
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64 | var crossoverPoints0 = new List<CutPoint>();
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65 | parent0.Root.ForEachNodePostfix((n) => {
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66 | // the if clauses prevent the root or the startnode from being selected, although the startnode can be the parent of the node being swapped.
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67 | if (n.Parent != null && n.Parent != parent0.Root) {
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68 | crossoverPoints0.Add(new CutPoint(n.Parent, n));
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69 | }
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70 | });
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71 | var crossoverPoint0 = crossoverPoints0.SelectRandom(random);
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72 | int level = parent0.Root.GetBranchLevel(crossoverPoint0.Child);
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73 | int length = parent0.Root.GetLength() - crossoverPoint0.Child.GetLength();
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74 |
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75 | var allowedBranches = new List<ISymbolicExpressionTreeNode>();
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76 | parent1.Root.ForEachNodePostfix((n) => {
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77 | if (n.Parent != null && n.Parent != parent1.Root) {
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78 | if (n.GetDepth() + level <= maxDepth && n.GetLength() + length <= maxLength && crossoverPoint0.IsMatchingPointType(n))
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79 | allowedBranches.Add(n);
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80 | }
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81 | });
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82 |
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83 | if (allowedBranches.Count == 0)
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84 | return parent0;
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85 |
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86 | var dataset = problemData.Dataset;
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87 |
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88 | // create symbols in order to improvize an ad-hoc tree so that the child can be evaluated
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89 | var rootSymbol = new ProgramRootSymbol();
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90 | var startSymbol = new StartSymbol();
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91 | var tree0 = CreateTreeFromNode(random, crossoverPoint0.Child, rootSymbol, startSymbol); // this will change crossoverPoint0.Child.Parent
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92 | double min0 = 0.0, max0 = 0.0;
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93 | foreach (double v in interpreter.GetSymbolicExpressionTreeValues(tree0, dataset, rows)) {
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94 | if (min0 > v) min0 = v;
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95 | if (max0 < v) max0 = v;
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96 | }
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97 | crossoverPoint0.Child.Parent = crossoverPoint0.Parent; // restore correct parent
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98 |
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99 | var weights = new List<double>();
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100 | foreach (var node in allowedBranches) {
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101 | var parent = node.Parent;
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102 | var tree1 = CreateTreeFromNode(random, node, rootSymbol, startSymbol);
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103 | double min1 = 0.0, max1 = 0.0;
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104 | foreach (double v in interpreter.GetSymbolicExpressionTreeValues(tree1, dataset, rows)) {
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105 | if (min1 > v) min1 = v;
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106 | if (max1 < v) max1 = v;
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107 | }
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108 | double behavioralDistance = (Math.Abs(min0 - min1) + Math.Abs(max0 - max1)) / 2; // this can be NaN of Infinity because some trees are crazy like exp(exp(exp(...))), we correct that below
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109 | weights.Add(behavioralDistance);
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110 | node.Parent = parent; // restore correct node parent
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111 | }
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112 |
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113 | // remove branches with an infinite or NaN behavioral distance
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114 | for (int i = weights.Count - 1; i >= 0; --i) {
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115 | if (Double.IsNaN(weights[i]) || Double.IsInfinity(weights[i])) {
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116 | weights.RemoveAt(i);
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117 | allowedBranches.RemoveAt(i);
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118 | }
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119 | }
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120 | // check if there are any allowed branches left
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121 | if (allowedBranches.Count == 0)
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122 | return parent0;
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123 |
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124 | ISymbolicExpressionTreeNode selectedBranch;
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125 | double sum = weights.Sum();
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126 |
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127 | if (sum.IsAlmost(0.0) || weights.Count == 1) // if there is only one allowed branch, or if all weights are zero
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128 | selectedBranch = allowedBranches[0];
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129 | else {
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130 | for (int i = 0; i != weights.Count; ++i) // normalize and invert values
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131 | weights[i] = 1 - weights[i] / sum;
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132 |
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133 | sum = weights.Sum(); // take new sum
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134 |
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135 | // compute the probabilities (selection weights)
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136 | for (int i = 0; i != weights.Count; ++i)
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137 | weights[i] /= sum;
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138 |
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139 | selectedBranch = allowedBranches.SelectRandom(weights, random);
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140 | }
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141 | Swap(crossoverPoint0, selectedBranch);
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142 | return parent0;
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143 | }
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144 | }
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145 | }
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