1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Problems.BinPacking;
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28 |
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29 | namespace HeuristicLab.Problems.BinPacking3D {
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30 | [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")]
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31 | [StorableClass]
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32 | public class BinPacking3D : BinPacking<PackingPosition, PackingShape, PackingItem> {
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33 |
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34 | public BinPacking3D(PackingShape binShape)
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35 | : base(binShape) {
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36 | ExtremePoints = new SortedSet<PackingPosition>();
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37 | ExtremePoints.Add(binShape.Origin);
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38 | InitializeOccupationLayers();
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39 | }
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40 | [StorableConstructor]
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41 | protected BinPacking3D(bool deserializing) : base(deserializing) { }
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42 | protected BinPacking3D(BinPacking3D original, Cloner cloner)
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43 | : base(original, cloner) {
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44 | this.ExtremePoints = new SortedSet<PackingPosition>(original.ExtremePoints.Select(p => cloner.Clone(p)));
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45 | }
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46 | public override IDeepCloneable Clone(Cloner cloner) {
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47 | return new BinPacking3D(this, cloner);
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48 | }
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49 |
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50 | protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) {
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51 | int newWidth = position.Rotated ? newItem.Depth : newItem.Width;
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52 | int newDepth = position.Rotated ? newItem.Width : newItem.Depth;
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53 |
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54 | //Find ExtremePoints beginning from sourcepointX
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55 | var sourcePointX = new PackingPosition(0, position.X + newWidth, position.Y, position.Z);
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56 | if (sourcePointX.X < BinShape.Width && sourcePointX.Y < BinShape.Height && sourcePointX.Z < BinShape.Depth) {
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57 | //Traversing down the y-axis
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58 | PackingPosition current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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59 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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60 | current = PackingPosition.MoveDown(current);
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61 | }
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62 | ExtremePoints.Add((PackingPosition)current.Clone());
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63 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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64 | current = PackingPosition.MoveLeft(current);
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65 | }
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66 | ExtremePoints.Add(current);
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67 |
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68 | //Traversing down the z-axis
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69 | current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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70 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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71 | current = PackingPosition.MoveBack(current);
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72 | }
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73 | ExtremePoints.Add((PackingPosition)current.Clone());
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74 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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75 | current = PackingPosition.MoveDown(current);
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76 | }
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77 | ExtremePoints.Add(current);
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78 | }
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79 |
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80 | //Find ExtremePoints beginning from sourcepointY
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81 | var sourcePointY = new PackingPosition(0, position.X, position.Y + newItem.Height, position.Z);
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82 | if (sourcePointY.X < BinShape.Width && sourcePointY.Y < BinShape.Height && sourcePointY.Z < BinShape.Depth) {
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83 | //Traversing down the x-axis
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84 | PackingPosition current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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85 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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86 | current = PackingPosition.MoveLeft(current);
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87 | }
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88 | ExtremePoints.Add((PackingPosition)current.Clone());
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89 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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90 | current = PackingPosition.MoveDown(current);
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91 | }
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92 | ExtremePoints.Add(current);
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93 |
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94 | //Traversing down the z-axis
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95 | current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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96 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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97 | current = PackingPosition.MoveBack(current);
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98 | }
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99 | ExtremePoints.Add((PackingPosition)current.Clone());
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100 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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101 | current = PackingPosition.MoveDown(current);
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102 | }
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103 | ExtremePoints.Add(current);
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104 | }
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105 |
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106 | //Find ExtremePoints beginning from sourcepointZ
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107 | var sourcePointZ = new PackingPosition(0, position.X, position.Y, position.Z + newDepth);
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108 | if (sourcePointZ.X < BinShape.Width && sourcePointZ.Y < BinShape.Height && sourcePointZ.Z < BinShape.Depth) {
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109 | //Traversing down the x-axis
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110 | PackingPosition current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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111 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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112 | current = PackingPosition.MoveLeft(current);
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113 | }
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114 | ExtremePoints.Add((PackingPosition)current.Clone());
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115 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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116 | current = PackingPosition.MoveDown(current);
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117 | }
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118 | ExtremePoints.Add(current);
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119 |
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120 | //Traversing down the y-axis
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121 | current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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122 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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123 | current = PackingPosition.MoveDown(current);
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124 | }
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125 | ExtremePoints.Add((PackingPosition)current.Clone());
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126 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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127 | current = PackingPosition.MoveLeft(current);
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128 | }
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129 | ExtremePoints.Add(current);
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130 | }
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131 | }
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132 |
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133 | public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) {
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134 |
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135 | PackingItem newItem = new PackingItem(
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136 | rotated ? item.Depth : item.Width,
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137 | item.Height,
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138 | rotated ? item.Width : item.Depth,
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139 | item.TargetBin);
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140 |
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141 | int epIndex = 0;
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142 | while (epIndex < ExtremePoints.Count && (
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143 | !IsPositionFeasible(newItem, ExtremePoints.ElementAt(epIndex))
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144 | || !IsSupportedByAtLeastOnePoint(newItem, ExtremePoints.ElementAt(epIndex))
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145 | || (stackingConstraints && !IsStaticStable(newItem, ExtremePoints.ElementAt(epIndex)))
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146 | || (stackingConstraints && !IsWeightSupported(newItem, ExtremePoints.ElementAt(epIndex)))
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147 | )) { epIndex++; }
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148 |
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149 | if (epIndex < ExtremePoints.Count) {
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150 | var origPoint = ExtremePoints.ElementAt(epIndex);
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151 | var result = new PackingPosition(origPoint.AssignedBin, origPoint.X, origPoint.Y, origPoint.Z, rotated);
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152 | return result;
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153 | }
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154 | return null;
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155 | }
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156 |
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157 | public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated) {
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158 | //TODO: does not support stacking constraints yet
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159 | //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height)
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160 | PackingPosition currentPosition = new PackingPosition(0,
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161 | BinShape.Width - (rotated ? item.Depth : item.Width),
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162 | BinShape.Height - item.Height,
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163 | BinShape.Depth - (rotated ? item.Width : item.Depth), rotated);
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164 | //Slide the item as far as possible to the bottom
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165 | while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition))
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166 | || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition))
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167 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) {
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168 | //Slide the item as far as possible to the left
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169 | while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition))
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170 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) {
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171 | //Slide the item as far as possible to the back
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172 | while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) {
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173 | currentPosition = PackingPosition.MoveBack(currentPosition);
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174 | }
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175 | if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition)))
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176 | currentPosition = PackingPosition.MoveLeft(currentPosition);
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177 | }
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178 | if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition)))
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179 | currentPosition = PackingPosition.MoveDown(currentPosition);
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180 | }
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181 |
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182 | return IsPositionFeasible(item, currentPosition) ? currentPosition : null;
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183 | }
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184 |
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185 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items) {
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186 | var temp = new List<int>(sequence);
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187 | for (int i = 0; i < temp.Count; i++) {
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188 | var item = items[temp[i]];
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189 | var position = FindPositionBySliding(item, false);
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190 | if (position != null) {
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191 | PackItem(temp[i], item, position);
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192 | sequence.Remove(temp[i]);
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193 | }
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194 | }
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195 | }
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196 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, Dictionary<int, bool> rotationArray) {
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197 | var temp = new List<int>(sequence);
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198 | for (int i = 0; i < temp.Count; i++) {
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199 | var item = items[temp[i]];
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200 | var position = FindPositionBySliding(item, rotationArray[i]);
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201 | if (position != null) {
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202 | PackItem(temp[i], item, position);
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203 | sequence.Remove(temp[i]);
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204 | }
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205 | }
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206 | }
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207 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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208 | var temp = new List<int>(sequence);
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209 | foreach (int itemID in temp) {
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210 | var item = items[itemID];
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211 | var positionFound = FindExtremePointForItem(item, false, stackingConstraints);
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212 | if (positionFound != null) {
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213 | PackItem(itemID, item, positionFound);
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214 | sequence.Remove(itemID);
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215 | }
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216 | }
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217 | }
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218 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints, Dictionary<int, bool> rotationArray) {
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219 | var temp = new List<int>(sequence);
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220 | foreach (int itemID in temp) {
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221 | var item = items[itemID];
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222 | var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints);
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223 | if (positionFound != null) {
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224 | PackItem(itemID, item, positionFound);
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225 | sequence.Remove(itemID);
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226 | }
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227 | }
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228 | }
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229 |
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230 | public override int ShortestPossibleSideFromPoint(PackingPosition position) {
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231 |
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232 | int shortestSide = int.MaxValue;
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233 | int width = BinShape.Width;
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234 | int height = BinShape.Height;
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235 | int depth = BinShape.Depth;
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236 |
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237 | if (position.X >= width || position.Y >= height || position.Z >= depth)
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238 | return shortestSide;
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239 |
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240 | PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z);
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241 | while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); }
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242 | if (current.X - position.X < shortestSide)
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243 | shortestSide = current.X - position.X;
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244 |
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245 |
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246 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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247 | while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); }
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248 | if (current.Y - position.Y < shortestSide)
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249 | shortestSide = current.Y - position.Y;
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250 |
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251 |
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252 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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253 | while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); }
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254 | if (current.Z - position.Z < shortestSide)
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255 | shortestSide = current.Z - position.Z;
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256 |
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257 | return shortestSide;
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258 | }
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259 | public override bool IsStaticStable(PackingItem item, PackingPosition position) {
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260 | //Static stability is given, if item is placed on the ground
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261 | if (position.Y == 0)
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262 | return true;
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263 |
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264 | if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z))
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265 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z))
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266 | && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1))
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267 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1)))
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268 | return true;
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269 |
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270 | return false;
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271 | }
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272 |
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273 |
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274 | public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) {
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275 | if (position.Y == 0)
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276 | return true;
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277 |
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278 | int y = position.Y - 1;
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279 | for (int x = position.X; x < position.X + item.Width; x++)
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280 | for (int z = position.Z; z < position.Z + item.Depth; z++)
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281 | if (IsPointOccupied(new PackingPosition(0, x, y, z)))
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282 | return true;
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283 |
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284 | return false;
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285 | }
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286 | public bool IsWeightSupported(PackingItem item, PackingPosition ep) {
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287 | if (ep.Y == 0)
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288 | return true;
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289 |
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290 | if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item)
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291 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item)
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292 | && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)
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293 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item))
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294 | return true;
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295 |
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296 | return false;
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297 | }
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298 |
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299 |
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300 | protected override void InitializeOccupationLayers() {
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301 | for (int i = 0; i * 10 <= BinShape.Depth; i += 1) {
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302 | OccupationLayers[i] = new List<int>();
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303 | }
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304 | }
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305 | protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) {
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306 | int z1 = position.Z / 10;
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307 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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308 |
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309 | for (int i = z1; i <= z2; i++)
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310 | OccupationLayers[i].Add(itemID);
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311 | }
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312 | protected override List<int> GetLayerItemIDs(PackingPosition position) {
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313 | return OccupationLayers[position.Z / 10];
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314 | }
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315 | protected override List<int> GetLayerItemIDs(PackingItem item, PackingPosition position) {
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316 | List<int> result = new List<int>();
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317 | int z1 = position.Z / 10;
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318 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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319 |
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320 | for (int i = z1; i <= z2; i++)
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321 | result.AddRange(OccupationLayers[i]);
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322 |
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323 | return result;
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324 | }
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325 | }
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326 |
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327 | }
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