[14162] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Common;
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| 27 | using HeuristicLab.Problems.BinPacking;
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| 28 |
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| 29 | namespace HeuristicLab.Problems.BinPacking3D {
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| 30 | [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")]
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| 31 | [StorableClass]
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| 32 | public class BinPacking3D : BinPacking<PackingPosition, PackingShape, PackingItem> {
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| 33 |
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| 34 | public BinPacking3D(PackingShape binShape)
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| 35 | : base(binShape) {
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| 36 | ExtremePoints = new SortedSet<PackingPosition>();
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| 37 | ExtremePoints.Add(binShape.Origin);
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| 38 | InitializeOccupationLayers();
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| 39 | }
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| 40 | [StorableConstructor]
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| 41 | protected BinPacking3D(bool deserializing) : base(deserializing) { }
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| 42 | protected BinPacking3D(BinPacking3D original, Cloner cloner)
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| 43 | : base(original, cloner) {
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| 44 | this.ExtremePoints = new SortedSet<PackingPosition>(original.ExtremePoints.Select(p => cloner.Clone(p)));
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| 45 | }
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| 46 | public override IDeepCloneable Clone(Cloner cloner) {
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| 47 | return new BinPacking3D(this, cloner);
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| 48 | }
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| 49 |
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| 50 | protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) {
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| 51 | int newWidth = position.Rotated ? newItem.Depth : newItem.Width;
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| 52 | int newDepth = position.Rotated ? newItem.Width : newItem.Depth;
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| 53 |
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| 54 | //Find ExtremePoints beginning from sourcepointX
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| 55 | var sourcePointX = new PackingPosition(0, position.X + newWidth, position.Y, position.Z);
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| 56 | if (sourcePointX.X < BinShape.Width && sourcePointX.Y < BinShape.Height && sourcePointX.Z < BinShape.Depth) {
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| 57 | //Traversing down the y-axis
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| 58 | PackingPosition current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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| 59 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 60 | current = PackingPosition.MoveDown(current);
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| 61 | }
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| 62 | ExtremePoints.Add((PackingPosition)current.Clone());
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| 63 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 64 | current = PackingPosition.MoveLeft(current);
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| 65 | }
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| 66 | ExtremePoints.Add(current);
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| 67 |
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| 68 | //Traversing down the z-axis
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| 69 | current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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| 70 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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| 71 | current = PackingPosition.MoveBack(current);
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| 72 | }
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| 73 | ExtremePoints.Add((PackingPosition)current.Clone());
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| 74 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 75 | current = PackingPosition.MoveDown(current);
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| 76 | }
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| 77 | ExtremePoints.Add(current);
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| 78 | }
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| 79 |
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| 80 | //Find ExtremePoints beginning from sourcepointY
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| 81 | var sourcePointY = new PackingPosition(0, position.X, position.Y + newItem.Height, position.Z);
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| 82 | if (sourcePointY.X < BinShape.Width && sourcePointY.Y < BinShape.Height && sourcePointY.Z < BinShape.Depth) {
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| 83 | //Traversing down the x-axis
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| 84 | PackingPosition current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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| 85 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 86 | current = PackingPosition.MoveLeft(current);
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| 87 | }
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| 88 | ExtremePoints.Add((PackingPosition)current.Clone());
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| 89 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 90 | current = PackingPosition.MoveDown(current);
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| 91 | }
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| 92 | ExtremePoints.Add(current);
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| 93 |
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| 94 | //Traversing down the z-axis
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| 95 | current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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| 96 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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| 97 | current = PackingPosition.MoveBack(current);
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| 98 | }
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| 99 | ExtremePoints.Add((PackingPosition)current.Clone());
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| 100 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 101 | current = PackingPosition.MoveDown(current);
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| 102 | }
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| 103 | ExtremePoints.Add(current);
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| 104 | }
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| 105 |
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| 106 | //Find ExtremePoints beginning from sourcepointZ
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| 107 | var sourcePointZ = new PackingPosition(0, position.X, position.Y, position.Z + newDepth);
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| 108 | if (sourcePointZ.X < BinShape.Width && sourcePointZ.Y < BinShape.Height && sourcePointZ.Z < BinShape.Depth) {
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| 109 | //Traversing down the x-axis
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| 110 | PackingPosition current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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| 111 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 112 | current = PackingPosition.MoveLeft(current);
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| 113 | }
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| 114 | ExtremePoints.Add((PackingPosition)current.Clone());
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| 115 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 116 | current = PackingPosition.MoveDown(current);
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| 117 | }
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| 118 | ExtremePoints.Add(current);
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| 119 |
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| 120 | //Traversing down the y-axis
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| 121 | current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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| 122 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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| 123 | current = PackingPosition.MoveDown(current);
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| 124 | }
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| 125 | ExtremePoints.Add((PackingPosition)current.Clone());
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| 126 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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| 127 | current = PackingPosition.MoveLeft(current);
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| 128 | }
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| 129 | ExtremePoints.Add(current);
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| 130 | }
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| 131 | }
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| 132 |
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| 133 | public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) {
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| 134 |
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| 135 | PackingItem newItem = new PackingItem(
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| 136 | rotated ? item.Depth : item.Width,
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| 137 | item.Height,
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| 138 | rotated ? item.Width : item.Depth,
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[14916] | 139 | item.TargetBin, item.Weight, item.Material);
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[14162] | 140 |
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| 141 | int epIndex = 0;
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| 142 | while (epIndex < ExtremePoints.Count && (
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| 143 | !IsPositionFeasible(newItem, ExtremePoints.ElementAt(epIndex))
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| 144 | || !IsSupportedByAtLeastOnePoint(newItem, ExtremePoints.ElementAt(epIndex))
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| 145 | || (stackingConstraints && !IsStaticStable(newItem, ExtremePoints.ElementAt(epIndex)))
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| 146 | || (stackingConstraints && !IsWeightSupported(newItem, ExtremePoints.ElementAt(epIndex)))
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| 147 | )) { epIndex++; }
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| 148 |
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| 149 | if (epIndex < ExtremePoints.Count) {
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| 150 | var origPoint = ExtremePoints.ElementAt(epIndex);
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| 151 | var result = new PackingPosition(origPoint.AssignedBin, origPoint.X, origPoint.Y, origPoint.Z, rotated);
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| 152 | return result;
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| 153 | }
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| 154 | return null;
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| 155 | }
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| 156 |
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| 157 | public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated) {
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| 158 | //TODO: does not support stacking constraints yet
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| 159 | //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height)
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| 160 | PackingPosition currentPosition = new PackingPosition(0,
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| 161 | BinShape.Width - (rotated ? item.Depth : item.Width),
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| 162 | BinShape.Height - item.Height,
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| 163 | BinShape.Depth - (rotated ? item.Width : item.Depth), rotated);
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| 164 | //Slide the item as far as possible to the bottom
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| 165 | while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition))
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| 166 | || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition))
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| 167 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) {
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| 168 | //Slide the item as far as possible to the left
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| 169 | while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition))
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| 170 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) {
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| 171 | //Slide the item as far as possible to the back
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| 172 | while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) {
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| 173 | currentPosition = PackingPosition.MoveBack(currentPosition);
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| 174 | }
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| 175 | if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition)))
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| 176 | currentPosition = PackingPosition.MoveLeft(currentPosition);
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| 177 | }
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| 178 | if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition)))
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| 179 | currentPosition = PackingPosition.MoveDown(currentPosition);
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| 180 | }
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| 181 |
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| 182 | return IsPositionFeasible(item, currentPosition) ? currentPosition : null;
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| 183 | }
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| 184 |
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| 185 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items) {
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| 186 | var temp = new List<int>(sequence);
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| 187 | for (int i = 0; i < temp.Count; i++) {
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| 188 | var item = items[temp[i]];
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| 189 | var position = FindPositionBySliding(item, false);
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| 190 | if (position != null) {
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| 191 | PackItem(temp[i], item, position);
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| 192 | sequence.Remove(temp[i]);
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| 193 | }
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| 194 | }
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| 195 | }
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| 196 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, Dictionary<int, bool> rotationArray) {
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| 197 | var temp = new List<int>(sequence);
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| 198 | for (int i = 0; i < temp.Count; i++) {
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| 199 | var item = items[temp[i]];
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| 200 | var position = FindPositionBySliding(item, rotationArray[i]);
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| 201 | if (position != null) {
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| 202 | PackItem(temp[i], item, position);
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| 203 | sequence.Remove(temp[i]);
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| 204 | }
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| 205 | }
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| 206 | }
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| 207 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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| 208 | var temp = new List<int>(sequence);
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| 209 | foreach (int itemID in temp) {
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| 210 | var item = items[itemID];
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| 211 | var positionFound = FindExtremePointForItem(item, false, stackingConstraints);
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| 212 | if (positionFound != null) {
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| 213 | PackItem(itemID, item, positionFound);
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| 214 | sequence.Remove(itemID);
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| 215 | }
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| 216 | }
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| 217 | }
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| 218 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints, Dictionary<int, bool> rotationArray) {
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| 219 | var temp = new List<int>(sequence);
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| 220 | foreach (int itemID in temp) {
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| 221 | var item = items[itemID];
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| 222 | var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints);
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| 223 | if (positionFound != null) {
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| 224 | PackItem(itemID, item, positionFound);
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| 225 | sequence.Remove(itemID);
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| 226 | }
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| 227 | }
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| 228 | }
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| 229 |
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| 230 | public override int ShortestPossibleSideFromPoint(PackingPosition position) {
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| 231 |
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| 232 | int shortestSide = int.MaxValue;
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| 233 | int width = BinShape.Width;
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| 234 | int height = BinShape.Height;
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| 235 | int depth = BinShape.Depth;
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| 236 |
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| 237 | if (position.X >= width || position.Y >= height || position.Z >= depth)
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| 238 | return shortestSide;
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| 239 |
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| 240 | PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z);
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| 241 | while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); }
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| 242 | if (current.X - position.X < shortestSide)
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| 243 | shortestSide = current.X - position.X;
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| 244 |
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| 245 |
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| 246 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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| 247 | while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); }
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| 248 | if (current.Y - position.Y < shortestSide)
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| 249 | shortestSide = current.Y - position.Y;
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| 250 |
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| 251 |
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| 252 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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| 253 | while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); }
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| 254 | if (current.Z - position.Z < shortestSide)
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| 255 | shortestSide = current.Z - position.Z;
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| 256 |
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| 257 | return shortestSide;
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| 258 | }
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| 259 | public override bool IsStaticStable(PackingItem item, PackingPosition position) {
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| 260 | //Static stability is given, if item is placed on the ground
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| 261 | if (position.Y == 0)
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| 262 | return true;
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| 263 |
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| 264 | if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z))
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| 265 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z))
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| 266 | && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1))
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| 267 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1)))
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| 268 | return true;
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| 269 |
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| 270 | return false;
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| 271 | }
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| 272 |
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| 273 |
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| 274 | public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) {
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| 275 | if (position.Y == 0)
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| 276 | return true;
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| 277 |
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| 278 | int y = position.Y - 1;
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| 279 | for (int x = position.X; x < position.X + item.Width; x++)
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| 280 | for (int z = position.Z; z < position.Z + item.Depth; z++)
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| 281 | if (IsPointOccupied(new PackingPosition(0, x, y, z)))
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| 282 | return true;
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| 283 |
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| 284 | return false;
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| 285 | }
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| 286 | public bool IsWeightSupported(PackingItem item, PackingPosition ep) {
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| 287 | if (ep.Y == 0)
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| 288 | return true;
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| 289 |
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| 290 | if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item)
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| 291 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item)
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| 292 | && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)
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| 293 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item))
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| 294 | return true;
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| 295 |
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| 296 | return false;
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| 297 | }
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| 298 |
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| 299 |
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| 300 | protected override void InitializeOccupationLayers() {
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| 301 | for (int i = 0; i * 10 <= BinShape.Depth; i += 1) {
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| 302 | OccupationLayers[i] = new List<int>();
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| 303 | }
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| 304 | }
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| 305 | protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) {
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| 306 | int z1 = position.Z / 10;
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| 307 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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| 308 |
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| 309 | for (int i = z1; i <= z2; i++)
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| 310 | OccupationLayers[i].Add(itemID);
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| 311 | }
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| 312 | protected override List<int> GetLayerItemIDs(PackingPosition position) {
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| 313 | return OccupationLayers[position.Z / 10];
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| 314 | }
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| 315 | protected override List<int> GetLayerItemIDs(PackingItem item, PackingPosition position) {
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| 316 | List<int> result = new List<int>();
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| 317 | int z1 = position.Z / 10;
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| 318 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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| 319 |
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| 320 | for (int i = z1; i <= z2; i++)
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| 321 | result.AddRange(OccupationLayers[i]);
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| 322 |
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| 323 | return result;
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| 324 | }
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| 325 | }
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| 326 |
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| 327 | }
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