[14162] | 1 | /* HeuristicLab
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| 2 | * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 3 | *
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| 4 | * This file is part of HeuristicLab.
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| 5 | *
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| 6 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 7 | * it under the terms of the GNU General Public License as published by
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| 8 | * the Free Software Foundation, either version 3 of the License, or
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| 9 | * (at your option) any later version.
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| 10 | *
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| 11 | * HeuristicLab is distributed in the hope that it will be useful,
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | * GNU General Public License for more details.
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| 15 | *
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| 16 | * You should have received a copy of the GNU General Public License
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| 17 | * along with HeuristicLab. If not, see<http://www.gnu.org/licenses/> .
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| 18 | */
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| 19 |
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| 20 | using System;
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[14708] | 21 | using System.Collections.Generic;
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[14162] | 22 | using System.Linq;
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| 23 | using System.Windows;
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| 24 | using System.Windows.Controls;
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| 25 | using System.Windows.Input;
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[14708] | 26 | using System.Windows.Media;
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[14162] | 27 | using System.Windows.Media.Media3D;
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| 28 | using HeuristicLab.Problems.BinPacking3D;
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| 29 |
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| 30 | namespace HeuristicLab.Problems.BinPacking.Views {
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| 31 | public partial class Container3DView : UserControl {
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[14708] | 32 | private static readonly Color[] colors = new[] {
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| 33 | Color.FromRgb(0x40, 0x6A, 0xB7),
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| 34 | Color.FromRgb(0xB1, 0x6D, 0x01),
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| 35 | Color.FromRgb(0x4E, 0x8A, 0x06),
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| 36 | Color.FromRgb(0x75, 0x50, 0x7B),
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| 37 | Color.FromRgb(0x72, 0x9F, 0xCF),
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| 38 | Color.FromRgb(0xA4, 0x00, 0x00),
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| 39 | Color.FromRgb(0xAD, 0x7F, 0xA8),
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| 40 | Color.FromRgb(0x29, 0x50, 0xCF),
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| 41 | Color.FromRgb(0x90, 0xB0, 0x60),
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| 42 | Color.FromRgb(0xF5, 0x89, 0x30),
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| 43 | Color.FromRgb(0x55, 0x57, 0x53),
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| 44 | Color.FromRgb(0xEF, 0x59, 0x59),
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| 45 | Color.FromRgb(0xED, 0xD4, 0x30),
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| 46 | Color.FromRgb(0x63, 0xC2, 0x16),
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| 47 | };
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| 48 |
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| 49 | private static readonly Color hiddenColor = Color.FromArgb(0x1A, 0xAA, 0xAA, 0xAA);
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| 50 | private static readonly Color containerColor = Color.FromArgb(0x7F, 0xAA, 0xAA, 0xAA);
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| 51 |
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[14162] | 52 | private Point startPos;
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| 53 | private bool mouseDown = false;
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[14708] | 54 | private bool ctrlDown = false;
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[14162] | 55 | private double startAngleX;
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| 56 | private double startAngleY;
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| 57 | private int selectedItemKey;
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| 58 |
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| 59 | private BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> packing;
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| 60 | public BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> Packing {
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| 61 | get { return packing; }
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| 62 | set {
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| 63 | if (packing != value) {
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| 64 | this.packing = value;
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| 65 | ClearSelection(); // also updates visualization
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 |
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[14708] | 70 | private Dictionary<int, DiffuseMaterial> materials;
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| 71 |
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[14162] | 72 | public Container3DView() {
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| 73 | InitializeComponent();
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| 74 | camMain.Position = new Point3D(0.5, 3, 3); // for design time we use a different camera position
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[14708] | 75 | materials = new Dictionary<int, DiffuseMaterial>();
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[14162] | 76 | Clear();
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| 77 | }
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| 78 |
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| 79 |
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| 80 | protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) {
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| 81 | base.OnRenderSizeChanged(sizeInfo);
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| 82 | var s = Math.Min(sizeInfo.NewSize.Height, sizeInfo.NewSize.Width);
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| 83 | var mySize = new Size(s, s);
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| 84 | viewport3D1.RenderSize = mySize;
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| 85 | }
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| 86 |
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| 87 | public void SelectItem(int itemKey) {
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| 88 | // selection of an item should make all other items semi-transparent
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| 89 | selectedItemKey = itemKey;
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| 90 | UpdateVisualization();
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| 91 | }
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| 92 | public void ClearSelection() {
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| 93 | // remove all transparency
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| 94 | selectedItemKey = -1;
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| 95 | UpdateVisualization();
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| 96 | }
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| 97 |
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| 98 | private void UpdateVisualization() {
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| 99 | Clear();
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| 100 | if (packing == null) return; // nothing to display
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| 101 |
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[14708] | 102 | var modelGroup = (Model3DGroup)MyModel.Content;
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| 103 | var hiddenMaterial = new DiffuseMaterial(new SolidColorBrush(hiddenColor));
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[14162] | 104 |
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[14708] | 105 | foreach (var item in packing.Items) {
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[14162] | 106 | var position = packing.Positions[item.Key];
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| 107 |
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| 108 | var w = position.Rotated ? item.Value.Depth : item.Value.Width;
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| 109 | var h = item.Value.Height;
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| 110 | var d = position.Rotated ? item.Value.Width : item.Value.Depth;
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| 111 |
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[14708] | 112 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D() };
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| 113 | DiffuseMaterial material;
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| 114 | if (selectedItemKey >= 0 && selectedItemKey != item.Key)
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| 115 | material = hiddenMaterial;
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| 116 | else {
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| 117 | if (!materials.TryGetValue(item.Value.Material, out material)) {
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[14709] | 118 | var colorIdx = item.Value.Material;
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| 119 | while (colorIdx < 0) colorIdx += colors.Length;
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| 120 | colorIdx = colorIdx % colors.Length;
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| 121 | var color = colors[colorIdx];
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[14708] | 122 | material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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| 123 | materials[item.Value.Material] = material;
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| 124 | }
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| 125 | }
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| 126 | model.Material = material;
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| 127 | modelGroup.Children.Add(model);
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[14162] | 128 |
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[14708] | 129 | AddSolidCube((MeshGeometry3D)model.Geometry, position.X, position.Y, position.Z, w, h, d);
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[14162] | 130 | }
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| 131 |
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| 132 | var container = packing.BinShape;
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[14708] | 133 | var containerModel = new GeometryModel3D(new MeshGeometry3D(), new DiffuseMaterial(new SolidColorBrush(containerColor)));
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| 134 | modelGroup.Children.Add(containerModel);
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| 135 | AddWireframeCube((MeshGeometry3D)containerModel.Geometry, container.Origin.X - .5, container.Origin.Y - .5, container.Origin.Z - .5, container.Width + 1, container.Height + 1, container.Depth + 1);
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[14162] | 136 |
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[14708] | 137 | var ratio = Math.Max(container.Width, Math.Max(container.Height, container.Depth));
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| 138 | scale.ScaleX = 1.0 / ratio;
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| 139 | scale.ScaleY = 1.0 / ratio;
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| 140 | scale.ScaleZ = 1.0 / ratio;
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| 141 |
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| 142 | scale.CenterX = .5;
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| 143 | scale.CenterY = .5;
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| 144 | scale.CenterZ = 0;
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[14162] | 145 | }
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| 146 |
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| 147 |
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| 148 | private void Clear() {
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[14708] | 149 | ((Model3DGroup)MyModel.Content).Children.Clear();
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| 150 | materials.Clear();
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| 151 |
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[14162] | 152 | mouseDown = false;
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| 153 | startAngleX = 0;
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| 154 | startAngleY = 0;
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| 155 | }
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| 156 |
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| 157 | private void Container3DView_MouseMove(object sender, MouseEventArgs e) {
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| 158 | if (!mouseDown) return;
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| 159 | var pos = e.GetPosition((IInputElement)this);
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[14708] | 160 |
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[14162] | 161 | rotateX.Angle = startAngleX + (pos.X - startPos.X) / 4;
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| 162 | rotateY.Angle = startAngleY + (pos.Y - startPos.Y) / 4;
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| 163 | }
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| 164 |
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| 165 | private void Container3DView_MouseDown(object sender, MouseButtonEventArgs e) {
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| 166 | startAngleX = rotateX.Angle;
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| 167 | startAngleY = rotateY.Angle;
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| 168 | this.startPos = e.GetPosition((IInputElement)this);
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| 169 | this.mouseDown = true;
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| 170 | }
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| 171 |
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| 172 | private void Container3DView_MouseUp(object sender, MouseButtonEventArgs e) {
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| 173 | mouseDown = false;
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| 174 | }
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| 175 |
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| 176 | private void Container3DView_OnMouseWheel(object sender, MouseWheelEventArgs e) {
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| 177 | if (e.Delta > 0) {
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| 178 | scaleZoom.ScaleX *= 1.1;
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| 179 | scaleZoom.ScaleY *= 1.1;
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| 180 | scaleZoom.ScaleZ *= 1.1;
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| 181 | } else if (e.Delta < 0) {
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| 182 | scaleZoom.ScaleX /= 1.1;
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| 183 | scaleZoom.ScaleY /= 1.1;
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| 184 | scaleZoom.ScaleZ /= 1.1;
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| 185 | }
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| 186 | }
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| 187 |
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[14708] | 188 | private void Container3DView_OnMouseEnter(object sender, MouseEventArgs e) {
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| 189 | Focus(); // for mouse wheel events
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| 190 | }
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[14162] | 191 |
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[14708] | 192 | private void Container3DView_OnKeyDown(object sender, KeyEventArgs e) {
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| 193 | ctrlDown = e.Key.HasFlag(Key.LeftCtrl) || e.Key.HasFlag(Key.RightCtrl);
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[14162] | 194 | }
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| 195 |
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| 196 |
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[14708] | 197 | #region helper for cubes
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| 198 | /// <summary>
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| 199 | /// Creates a solid cube by adding the respective points and triangles.
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| 200 | /// </summary>
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| 201 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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| 202 | /// <param name="x">The leftmost point</param>
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| 203 | /// <param name="y">The frontmost point</param>
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| 204 | /// <param name="z">The lowest point</param>
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| 205 | /// <param name="width">The extension to the right</param>
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| 206 | /// <param name="height">The extension to the back</param>
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| 207 | /// <param name="depth">The extension to the top</param>
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| 208 | private void AddSolidCube(MeshGeometry3D mesh, int x, int y, int z, int width, int height, int depth) {
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| 209 | // ground
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| 210 | mesh.Positions.Add(new Point3D(x, y, z));
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| 211 | mesh.Positions.Add(new Point3D(x + width, y, z));
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| 212 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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| 213 | mesh.Positions.Add(new Point3D(x, y + height, z));
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| 214 | // top
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| 215 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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| 216 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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| 217 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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| 218 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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[14162] | 219 |
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[14708] | 220 | // front
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| 221 | AddPlane(mesh, 0, 1, 5, 4);
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| 222 | // right side
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| 223 | AddPlane(mesh, 1, 2, 6, 5);
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| 224 | // back
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| 225 | AddPlane(mesh, 3, 7, 6, 2);
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| 226 | // left side
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| 227 | AddPlane(mesh, 0, 4, 7, 3);
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| 228 | // top
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| 229 | AddPlane(mesh, 4, 5, 6, 7);
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| 230 | // bottom
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| 231 | AddPlane(mesh, 0, 3, 2, 1);
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| 232 | }
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[14162] | 233 |
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[14708] | 234 | /// <summary>
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| 235 | /// Creates a wireframe cube by adding the respective points and triangles.
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| 236 | /// </summary>
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| 237 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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| 238 | /// <param name="x">The leftmost point</param>
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| 239 | /// <param name="y">The frontmost point</param>
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| 240 | /// <param name="z">The lowest point</param>
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| 241 | /// <param name="width">The extension to the right</param>
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| 242 | /// <param name="height">The extension to the back</param>
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| 243 | /// <param name="depth">The extension to the top</param>
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| 244 | /// <param name="thickness">The thickness of the frame</param>
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| 245 | private void AddWireframeCube(MeshGeometry3D mesh, double x, double y, double z, double width, double height, double depth, double thickness = double.NaN) {
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| 246 | // default thickness of the wireframe is 5% of smallest dimension
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| 247 | if (double.IsNaN(thickness))
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| 248 | thickness = Math.Min(width, Math.Min(height, depth)) * 0.05;
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[14162] | 249 |
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[14708] | 250 | // The cube contains of 8 corner, each corner has 4 points:
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| 251 | // 1. The corner point
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| 252 | // 2. A point on the edge to the right of the corner
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| 253 | // 3. A point on the edge atop or below the corner
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| 254 | // 4. A point on the edge to the left of the corner
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[14162] | 255 |
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[14708] | 256 | // Point 0, Front Left Bottom
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| 257 | mesh.Positions.Add(new Point3D(x, y, z));
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| 258 | mesh.Positions.Add(new Point3D(x + thickness, y, z));
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| 259 | mesh.Positions.Add(new Point3D(x, y, z + thickness));
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| 260 | mesh.Positions.Add(new Point3D(x, y + thickness, z));
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[14162] | 261 |
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[14708] | 262 | // Point 1, Front Right Bottom
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| 263 | mesh.Positions.Add(new Point3D(x + width, y, z));
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| 264 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z));
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| 265 | mesh.Positions.Add(new Point3D(x + width, y, z + thickness));
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| 266 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z));
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[14162] | 267 |
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[14708] | 268 | // Point 2, Back Right Bottom
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| 269 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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| 270 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z));
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| 271 | mesh.Positions.Add(new Point3D(x + width, y + height, z + thickness));
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| 272 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z));
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[14162] | 273 |
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[14708] | 274 | // Point 3, Back Left Bottom
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| 275 | mesh.Positions.Add(new Point3D(x, y + height, z));
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| 276 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z));
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| 277 | mesh.Positions.Add(new Point3D(x, y + height, z + thickness));
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| 278 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z));
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[14162] | 279 |
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[14708] | 280 | // Point 4, Front Left Top
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| 281 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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| 282 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth));
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| 283 | mesh.Positions.Add(new Point3D(x, y, z + depth - thickness));
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| 284 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth));
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[14162] | 285 |
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[14708] | 286 | // Point 5, Front Right Top
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| 287 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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| 288 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth));
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| 289 | mesh.Positions.Add(new Point3D(x + width, y, z + depth - thickness));
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| 290 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth));
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[14162] | 291 |
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[14708] | 292 | // Point 6, Back Right Top
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| 293 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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| 294 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth));
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| 295 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth - thickness));
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| 296 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth));
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[14162] | 297 |
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[14708] | 298 | // Point 7, Back Left Top
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| 299 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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| 300 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth));
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| 301 | mesh.Positions.Add(new Point3D(x, y + height, z + depth - thickness));
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| 302 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth));
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[14162] | 303 |
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[14708] | 304 | AddPlane(mesh, 0, 4, 6, 2);
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| 305 | AddPlane(mesh, 0, 3, 5, 4);
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[14162] | 306 |
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[14708] | 307 | AddPlane(mesh, 4, 8, 10, 6);
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| 308 | AddPlane(mesh, 4, 7, 9, 8);
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[14162] | 309 |
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[14708] | 310 | AddPlane(mesh, 8, 12, 14, 10);
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| 311 | AddPlane(mesh, 8, 11, 13, 12);
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[14162] | 312 |
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[14708] | 313 | AddPlane(mesh, 0, 2, 14, 12);
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| 314 | AddPlane(mesh, 0, 12, 15, 1);
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[14162] | 315 |
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[14708] | 316 | AddPlane(mesh, 0, 1, 17, 16);
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| 317 | AddPlane(mesh, 0, 16, 19, 3);
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[14162] | 318 |
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[14708] | 319 | AddPlane(mesh, 4, 20, 23, 7);
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| 320 | AddPlane(mesh, 4, 5, 21, 20);
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[14162] | 321 |
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[14708] | 322 | AddPlane(mesh, 8, 24, 27, 11);
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| 323 | AddPlane(mesh, 8, 9, 25, 24);
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[14162] | 324 |
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[14708] | 325 | AddPlane(mesh, 12, 28, 31, 15);
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| 326 | AddPlane(mesh, 12, 13, 29, 28);
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[14162] | 327 |
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[14708] | 328 | AddPlane(mesh, 16, 18, 22, 20);
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| 329 | AddPlane(mesh, 16, 20, 21, 19);
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[14162] | 330 |
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[14708] | 331 | AddPlane(mesh, 20, 22, 26, 24);
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| 332 | AddPlane(mesh, 20, 24, 25, 23);
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[14162] | 333 |
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[14708] | 334 | AddPlane(mesh, 24, 28, 29, 27);
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| 335 | AddPlane(mesh, 24, 26, 30, 28);
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[14162] | 336 |
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[14708] | 337 | AddPlane(mesh, 28, 30, 18, 16);
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| 338 | AddPlane(mesh, 28, 16, 17, 31);
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[14162] | 339 | }
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| 340 |
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[14708] | 341 | /// <summary>
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| 342 | /// Adds a plane by two triangles. The indices of the points have to be given
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| 343 | /// in counter-clockwise sequence.
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| 344 | /// </summary>
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| 345 | /// <param name="mesh">The mesh to add the triangles to</param>
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| 346 | /// <param name="a">The index of the first point</param>
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| 347 | /// <param name="b">The index of the second point</param>
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| 348 | /// <param name="c">The index of the third point</param>
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| 349 | /// <param name="d">The index of the fourth point</param>
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| 350 | private void AddPlane(MeshGeometry3D mesh, int a, int b, int c, int d) {
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| 351 | // two triangles form a plane
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| 352 | mesh.TriangleIndices.Add(a);
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| 353 | mesh.TriangleIndices.Add(b);
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| 354 | mesh.TriangleIndices.Add(d);
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| 355 | mesh.TriangleIndices.Add(c);
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| 356 | mesh.TriangleIndices.Add(d);
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| 357 | mesh.TriangleIndices.Add(b);
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[14162] | 358 | }
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| 359 | #endregion
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| 360 |
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| 361 | }
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| 362 | }
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