1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 |
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24 | namespace HeuristicLab.PluginInfrastructure {
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25 | /// <summary>
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26 | /// Enumerator of available file types for a plugin.
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27 | /// </summary>
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28 | public enum PluginFileType {
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29 | /// <summary>
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30 | /// CLR assembly files are loaded by the plugin infrastructure.
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31 | /// </summary>
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32 | Assembly,
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33 | /// <summary>
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34 | /// Native DLL files are ignored by the plugin infrastructure.
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35 | /// </summary>
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36 | NativeDll,
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37 | /// <summary>
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38 | /// Data files are any kind of support file for your plugin.
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39 | /// </summary>
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40 | Data,
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41 | /// <summary>
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42 | /// License files contain the license text of the plugin (ASCII encoding).
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43 | /// </summary>
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44 | License
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45 | };
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46 |
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47 | /// <summary>
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48 | /// PluginFileAttribute can be used to declare which files make up an plugin.
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49 | /// Multiple files can be associated to an plugin. Each file should be associated to only one plugin.
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50 | /// </summary>
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51 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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52 | public sealed class PluginFileAttribute : System.Attribute {
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53 | private string fileName;
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54 |
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55 | /// <summary>
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56 | /// Gets the file name of the plugin.
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57 | /// </summary>
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58 | public string FileName {
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59 | get { return fileName; }
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60 | }
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61 |
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62 | private PluginFileType fileType = PluginFileType.Data;
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63 |
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64 | /// <summary>
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65 | /// Gets the file type of the plugin file.
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66 | /// </summary>
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67 | public PluginFileType FileType {
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68 | get { return fileType; }
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69 | }
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70 |
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71 | /// <summary>
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72 | /// Initializes a new instance of <see cref="PluginFileAttribute"/>.
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73 | /// <param name="fileName">Name of the file</param>
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74 | /// <param name="fileType">Type of the file (Assembly, NativeDll, Data, License)</param>
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75 | /// </summary>
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76 | public PluginFileAttribute(string fileName, PluginFileType fileType) {
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77 | if (string.IsNullOrEmpty(fileName)) throw new ArgumentException("File name is empty.", "fileName");
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78 | // NB: doesn't check if the file actually exists
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79 | this.fileName = fileName;
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80 | this.fileType = fileType;
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81 | }
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82 | }
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83 | }
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