[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 |
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| 27 | namespace HeuristicLab.Permutation {
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[850] | 28 | /// <summary>
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| 29 | /// Manipulates a permutation array by randomly scrambling the elements in a randomly chosen interval.
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| 30 | /// </summary>
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[2] | 31 | public class ScrambleManipulator : PermutationManipulatorBase {
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[850] | 32 | /// <inheritdoc select="summary"/>
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[2] | 33 | public override string Description {
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| 34 | get { return @"TODO\r\nOperator description still missing ..."; }
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| 35 | }
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| 36 |
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[850] | 37 | /// <summary>
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| 38 | /// Mixes the elements of the given <paramref name="permutation"/> randomly
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| 39 | /// in a randomly chosen interval.
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| 40 | /// </summary>
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| 41 | /// <param name="random">The random number generator.</param>
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| 42 | /// <param name="permutation">The permutation array to manipulate.</param>
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| 43 | /// <returns>The new permuation array with the manipulated data.</returns>
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[2] | 44 | public static int[] Apply(IRandom random, int[] permutation) {
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| 45 | int[] result = (int[])permutation.Clone();
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| 46 | int breakPoint1, breakPoint2;
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| 47 | int[] scrambledIndices, remainingIndices, temp;
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| 48 | int selectedIndex, index;
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| 49 |
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| 50 | breakPoint1 = random.Next(permutation.Length - 1);
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| 51 | breakPoint2 = random.Next(breakPoint1 + 1, permutation.Length);
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| 52 |
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| 53 | scrambledIndices = new int[breakPoint2 - breakPoint1 + 1];
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| 54 | remainingIndices = new int[breakPoint2 - breakPoint1 + 1];
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| 55 | for (int i = 0; i < remainingIndices.Length; i++) { // initialise indices
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| 56 | remainingIndices[i] = i;
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| 57 | }
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| 58 | for (int i = 0; i < scrambledIndices.Length; i++) { // generate permutation of indices
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| 59 | selectedIndex = random.Next(remainingIndices.Length);
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| 60 | scrambledIndices[i] = remainingIndices[selectedIndex];
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| 61 |
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| 62 | temp = remainingIndices;
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| 63 | remainingIndices = new int[temp.Length - 1];
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| 64 | index = 0;
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| 65 | for (int j = 0; j < remainingIndices.Length; j++) {
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| 66 | if (index == selectedIndex) {
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| 67 | index++;
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| 68 | }
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| 69 | remainingIndices[j] = temp[index];
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| 70 | index++;
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| 71 | }
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| 72 | }
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| 73 |
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| 74 | for (int i = 0; i <= (breakPoint2 - breakPoint1); i++) { // scramble permutation between breakpoints
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| 75 | result[breakPoint1 + i] = permutation[breakPoint1 + scrambledIndices[i]];
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| 76 | }
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| 77 | return result;
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| 78 | }
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| 79 |
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[850] | 80 | /// <summary>
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| 81 | /// Mixes the elements of the given <paramref name="permutation"/> randomly
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| 82 | /// in a randomly chosen interval.
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| 83 | /// </summary>
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| 84 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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| 85 | /// <param name="scope">The current scope.</param>
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| 86 | /// <param name="random">The random number generator.</param>
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| 87 | /// <param name="permutation">The permutation array to manipulate.</param>
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| 88 | /// <returns>The new permuation array with the manipulated data.</returns>
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[2] | 89 | protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) {
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| 90 | return Apply(random, permutation);
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| 91 | }
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| 92 | }
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| 93 | }
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