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source: trunk/sources/HeuristicLab.Permutation/RandomPermutationGenerator.cs @ 381

Last change on this file since 381 was 77, checked in by swagner, 17 years ago

Fixed ticket #67

  • adapted accessing of variables in operators due to changes of variable lookup and the new name aliasing mechanism (actual/formal name translations should not be done directly anymore; instead the new method Scope.TranslateName should be used)
File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.Permutation {
29  public class RandomPermutationGenerator : OperatorBase {
30    public override string Description {
31      get { return @"TODO\r\nOperator description still missing ..."; }
32    }
33
34    public RandomPermutationGenerator()
35      : base() {
36      AddVariableInfo(new VariableInfo("Length", "Permutation length", typeof(IntData), VariableKind.In));
37      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
38      AddVariableInfo(new VariableInfo("Permutation", "Created random permutation", typeof(Permutation), VariableKind.New));
39    }
40
41    public static int[] Apply(IRandom random, int length) {
42      int[] perm = new int[length];
43
44      for (int i = 0; i < length; i++)
45        perm[i] = i;
46
47      // Knuth shuffle
48      int index, tmp;
49      for (int i = 0; i < length - 1; i++) {
50        index = random.Next(i, length);
51        tmp = perm[i];
52        perm[i] = perm[index];
53        perm[index] = tmp;
54      }
55      return perm;
56    }
57
58    public override IOperation Apply(IScope scope) {
59      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
60      IntData length = GetVariableValue<IntData>("Length", scope, true);
61
62      int[] perm = Apply(random, length.Data);
63      scope.AddVariable(new Variable(scope.TranslateName("Permutation"), new Permutation(perm)));
64
65      return null;
66    }
67  }
68}
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