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source: trunk/sources/HeuristicLab.Permutation/PermutationManipulatorBase.cs @ 1502

Last change on this file since 1502 was 850, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.Permutation namespace (#331)

File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.Permutation {
28  /// <summary>
29  /// Base class for manipulation permutation.
30  /// </summary>
31  public abstract class PermutationManipulatorBase : OperatorBase {
32    /// <summary>
33    /// Initializes a new instance of <see cref="PermutationManipulatorBase"/> with two variable infos
34    /// (<c>Random</c> and <c>Permutation</c>).
35    /// </summary>
36    public PermutationManipulatorBase()
37      : base() {
38      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
39      AddVariableInfo(new VariableInfo("Permutation", "Permutation to manipulate", typeof(Permutation), VariableKind.In | VariableKind.Out));
40    }
41
42    /// <summary>
43    /// Manipulates the permutation data of the given <paramref name="scope"/> according to a
44    /// specified random number generator.
45    /// </summary>
46    /// <remarks>Calls <see cref="Manipulate"/>.</remarks>
47    /// <param name="scope">The scope of the permutation data and the random number generator.</param>
48    /// <returns><c>null</c>.</returns>
49    public override IOperation Apply(IScope scope) {
50      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
51      Permutation perm = GetVariableValue<Permutation>("Permutation", scope, false);
52      perm.Data = Manipulate(scope, random, perm.Data);
53      return null;
54    }
55
56    /// <summary>
57    /// Manipulates the given <paramref name="permutation"/> with the specified <paramref name="random"/>
58    /// number generator.
59    /// </summary>
60    /// <param name="scope">The scope of the variables.</param>
61    /// <param name="random">The random number generator.</param>
62    /// <param name="permutation">The permutation to manipulate.</param>
63    /// <returns>The manipulated permutation as int array.</returns>
64    protected abstract int[] Manipulate(IScope scope, IRandom random, int[] permutation);
65  }
66}
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