1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.Permutation {
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29 | /// <summary>
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30 | /// Performs a cross over permutation between two permuation arrays
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31 | /// by taking a randomly chosen interval from the first, keeping the position,
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32 | /// then all positions from the second permutation which are still free in the child
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33 | /// (the position is free and the value is "free")
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34 | /// and then missing ones from the second array in the order they occur in the second array.
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35 | /// </summary>
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36 | public class PartiallyMatchedCrossover : PermutationCrossoverBase {
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37 | /// <inheritdoc select="summary"/>
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38 | public override string Description {
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39 | get { return @"TODO\r\nOperator description still missing ..."; }
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40 | }
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41 |
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42 | /// <summary>
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43 | /// Performs a cross over permuation of <paramref name="parent1"/> and <paramref name="parent2"/>
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44 | /// by taking a randomly chosen interval from <paramref name="parent1"/>, preserving the position,
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45 | /// then all positions from <paramref name="parent2"/> which are still free in the child
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46 | /// (the position is free and the value is "free")
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47 | /// and then missing ones from <paramref name="parent2"/> in the order they occur
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48 | /// in <paramref name="parent2"/>.
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49 | /// </summary>
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50 | /// <param name="random">The random number generator.</param>
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51 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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52 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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53 | /// <returns>The created cross over permutation as int array.</returns>
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54 | public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
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55 | int length = parent1.Length;
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56 | int[] result = new int[length];
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57 | bool[] numbersCopied = new bool[length];
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58 |
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59 | int breakPoint1 = random.Next(length - 1);
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60 | int breakPoint2 = random.Next(breakPoint1 + 1, length);
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61 |
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62 | for (int j = breakPoint1; j <= breakPoint2; j++) { // copy part of first permutation
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63 | result[j] = parent1[j];
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64 | numbersCopied[result[j]] = true;
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65 | }
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66 |
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67 | int index = breakPoint1;
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68 | int i = (breakPoint1 == 0 ? (breakPoint2 + 1) : 0);
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69 | while (i < length) { // copy rest from second permutation
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70 | if (!numbersCopied[parent2[i]]) { // copy directly
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71 | result[i] = parent2[i];
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72 | } else { // copy from area between breakpoints
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73 | while (numbersCopied[parent2[index]]) { // find next valid index
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74 | index++;
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75 | }
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76 | result[i] = parent2[index];
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77 | index++;
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78 | }
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79 |
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80 | i++;
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81 | if (i == breakPoint1) { // skip area between breakpoints
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82 | i = breakPoint2 + 1;
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83 | }
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84 | }
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85 | return result;
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86 | }
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87 |
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88 | /// <summary>
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89 | /// Performs a cross over permuation of <paramref name="parent1"/> and <paramref name="parent2"/>
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90 | /// by taking a randomly chosen interval from <paramref name="parent1"/>, preserving the position,
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91 | /// then all positions from <paramref name="parent2"/> which are still free in the child
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92 | /// (the position is free and the value is "free")
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93 | /// and then missing ones from <paramref name="parent2"/> in the order they occur
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94 | /// in <paramref name="parent2"/>.
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95 | /// </summary>
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96 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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97 | /// <param name="scope">The current scope.</param>
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98 | /// <param name="random">The random number generator.</param>
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99 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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100 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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101 | /// <returns>The created cross over permutation as int array.</returns>
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102 | protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
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103 | return Apply(random, parent1, parent2);
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104 | }
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105 | }
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106 | }
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