[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.Permutation {
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[850] | 29 | /// <summary>
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| 30 | /// Performs a cross over permutation of two permutation arrays by taking randomly a selection of values
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| 31 | /// (not an interval!) from the first permutation keeping the correct order and filling
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| 32 | /// the missing entries with the elements from the second permutation, also in the right order.
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| 33 | /// </summary>
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[2] | 34 | public class OrderBasedCrossover : PermutationCrossoverBase {
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[850] | 35 | /// <inheritdoc select="summary"/>
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[2] | 36 | public override string Description {
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| 37 | get { return @"TODO\r\nOperator description still missing ..."; }
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| 38 | }
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| 39 |
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[850] | 40 | /// <summary>
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| 41 | /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="parent2"/> by
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| 42 | /// randomly selecting some values from the first permutation that will be inserted one after each
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| 43 | /// other; the missing ones are picked in the correct order from the second permutation.
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| 44 | /// </summary>
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| 45 | /// <param name="random">The random number generator.</param>
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| 46 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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| 47 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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| 48 | /// <returns>The created cross over permutation as int array.</returns>
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[2] | 49 | public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
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| 50 | int length = parent1.Length;
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| 51 | int[] result = new int[length];
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| 52 | int[] selectedNumbers = new int[random.Next(length + 1)];
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| 53 | bool[] numberSelected = new bool[length];
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| 54 | int index, selectedIndex, currentIndex;
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| 55 |
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| 56 | for (int i = 0; i < selectedNumbers.Length; i++) { // select numbers for array
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| 57 | index = 0;
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| 58 | while (numberSelected[parent1[index]]) { // find first valid index
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| 59 | index++;
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| 60 | }
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| 61 |
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| 62 | selectedIndex = random.Next(length - i);
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| 63 | currentIndex = 0;
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| 64 | while ((index < parent1.Length) && (currentIndex != selectedIndex)) { // find selected number
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| 65 | index++;
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| 66 | if (!numberSelected[parent1[index]]) {
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| 67 | currentIndex++;
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| 68 | }
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| 69 | }
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| 70 | numberSelected[parent1[index]] = true;
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| 71 | }
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| 72 |
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| 73 | index = 0;
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| 74 | for (int i = 0; i < parent1.Length; i++) { // copy selected numbers in array
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| 75 | if (numberSelected[parent1[i]]) {
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| 76 | selectedNumbers[index] = parent1[i];
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| 77 | index++;
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| 78 | }
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| 79 | }
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| 80 |
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| 81 | index = 0;
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| 82 | for (int i = 0; i < result.Length; i++) { // copy rest of second permutation and selected numbers in order of first permutation
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| 83 | if (numberSelected[parent2[i]]) {
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| 84 | result[i] = selectedNumbers[index];
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| 85 | index++;
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| 86 | } else {
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| 87 | result[i] = parent2[i];
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| 88 | }
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| 89 | }
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| 90 | return result;
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| 91 | }
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| 92 |
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[850] | 93 | /// <summary>
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| 94 | /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="parent2"/> by
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| 95 | /// randomly selecting some values from the first permutation that will be inserted one after each
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| 96 | /// other; the missing ones are picked in the correct order from the second permutation.
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| 97 | /// </summary>
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| 98 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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| 99 | /// <param name="scope">The current scope.</param>
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| 100 | /// <param name="random">The random number generator.</param>
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| 101 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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| 102 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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| 103 | /// <returns>The created cross over permutation as int array.</returns>
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[2] | 104 | protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
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| 105 | return Apply(random, parent1, parent2);
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| 106 | }
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| 107 | }
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| 108 | }
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