[2] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
| 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using System.Collections.Generic;
|
---|
| 24 | using System.Text;
|
---|
| 25 | using HeuristicLab.Core;
|
---|
| 26 | using HeuristicLab.Data;
|
---|
| 27 |
|
---|
| 28 | namespace HeuristicLab.Permutation {
|
---|
[850] | 29 | /// <summary>
|
---|
| 30 | /// Performs a cross over permutation between two permuation arrays by preserving a preferably big
|
---|
| 31 | /// region from one permutation array.
|
---|
| 32 | /// </summary>
|
---|
[2] | 33 | public class MaximalPreservativeCrossover : PermutationCrossoverBase {
|
---|
[850] | 34 | /// <inheritdoc select="summary"/>
|
---|
[2] | 35 | public override string Description {
|
---|
| 36 | get { return @"TODO\r\nOperator description still missing ..."; }
|
---|
| 37 | }
|
---|
| 38 |
|
---|
[850] | 39 | /// <summary>
|
---|
| 40 | /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="parent2"/>
|
---|
| 41 | /// by preserving a preferably big randomly chosen region of one permutation and taking
|
---|
| 42 | /// the missing ones from the other permuation array.
|
---|
| 43 | /// </summary>
|
---|
| 44 | /// <param name="random">The random number generator.</param>
|
---|
| 45 | /// <param name="parent1">The permutation array of parent 1.</param>
|
---|
| 46 | /// <param name="parent2">The permutation array of parent 2.</param>
|
---|
| 47 | /// <returns>The created cross over permutation as int array.</returns>
|
---|
[2] | 48 | public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
|
---|
| 49 | int length = parent1.Length;
|
---|
| 50 | int[] result = new int[length];
|
---|
| 51 | bool[] numberCopied = new bool[length];
|
---|
| 52 | int breakPoint1, breakPoint2, subsegmentLength, index;
|
---|
| 53 |
|
---|
| 54 | if (length >= 20) { // length of subsegment must be >= 10 and <= length / 2
|
---|
| 55 | breakPoint1 = random.Next(length - 9);
|
---|
| 56 | subsegmentLength = random.Next(10, Math.Min((int)(length / 2), length - breakPoint1) + 1);
|
---|
| 57 | breakPoint2 = breakPoint1 + subsegmentLength - 1;
|
---|
| 58 | } else {
|
---|
| 59 | breakPoint1 = random.Next(length - 1);
|
---|
| 60 | breakPoint2 = random.Next(breakPoint1 + 1, length);
|
---|
| 61 | }
|
---|
| 62 |
|
---|
| 63 | index = 0;
|
---|
| 64 | for (int i = breakPoint1; i <= breakPoint2; i++) { // copy part of first permutation
|
---|
| 65 | result[index] = parent1[i];
|
---|
| 66 | numberCopied[result[index]] = true;
|
---|
| 67 | index++;
|
---|
| 68 | }
|
---|
| 69 |
|
---|
| 70 | for (int i = 0; i < parent2.Length; i++) { // copy remaining part of second permutation
|
---|
| 71 | if (!numberCopied[parent2[i]]) {
|
---|
| 72 | result[index] = parent2[i];
|
---|
| 73 | index++;
|
---|
| 74 | }
|
---|
| 75 | }
|
---|
| 76 | return result;
|
---|
| 77 | }
|
---|
| 78 |
|
---|
[850] | 79 | /// <summary>
|
---|
[1218] | 80 | /// Performs a maximal preservative crossover operation for two given parent permutations.
|
---|
[850] | 81 | /// </summary>
|
---|
[1218] | 82 | /// <exception cref="InvalidOperationException">Thrown if there are not exactly two parents.</exception>
|
---|
[850] | 83 | /// <param name="scope">The current scope.</param>
|
---|
[1218] | 84 | /// <param name="random">A random number generator.</param>
|
---|
| 85 | /// <param name="parents">An array containing the two permutations that should be crossed.</param>
|
---|
| 86 | /// <returns>The newly created permutation, resulting from the crossover operation.</returns>
|
---|
| 87 | protected override int[] Cross(IScope scope, IRandom random, int[][] parents) {
|
---|
| 88 | if (parents.Length != 2) throw new InvalidOperationException("ERROR in MaximalPreservativeCrossover: The number of parents is not equal to 2");
|
---|
| 89 | return Apply(random, parents[0], parents[1]);
|
---|
[2] | 90 | }
|
---|
| 91 | }
|
---|
| 92 | }
|
---|