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source: trunk/sources/HeuristicLab.Permutation/3.3/Swap3Manipulator.cs @ 2861

Last change on this file since 2861 was 2854, checked in by svonolfe, 15 years ago

Ported ported permutation operators to HL 3.3 and added test cases (#889)

File size: 3.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Permutation {
29  /// <summary>
30  /// Manipulates a permutation array by swaping three randomly chosen elements.
31  /// </summary>
32  [Item("Swap3Manipulator", "An operator which manipulates a permutation array by swaping three randomly chosen elements.")]
33  [EmptyStorableClass]
34  [Creatable("Test")]
35  public class Swap3Manipulator : PermutationManipulator {
36    /// <summary>
37    /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
38    /// </summary>
39    /// <param name="random">The random number generator.</param>
40    /// <param name="permutation">The permutation to manipulate.</param>
41    public static void Apply(IRandom random, Permutation permutation) {
42      int index1, index2, index3, temp;
43
44      index1 = random.Next(permutation.Length);
45      index2 = random.Next(permutation.Length);
46      index3 = random.Next(permutation.Length);
47
48      if (random.NextDouble() < 0.5) {
49        // swap edges 1 and 2
50        temp = permutation[index1];
51        permutation[index1] = permutation[index2];
52        permutation[index2] = temp;
53        // swap edges 2 and 3
54        temp = permutation[index2];
55        permutation[index2] = permutation[index3];
56        permutation[index3] = temp;
57      } else {
58        // swap edges 1 and 3
59        temp = permutation[index1];
60        permutation[index1] = permutation[index3];
61        permutation[index3] = temp;
62        // swap edges 2 and 3
63        temp = permutation[index2];
64        permutation[index2] = permutation[index3];
65        permutation[index3] = temp;
66      }
67    }
68
69    /// <summary>
70    /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
71    /// </summary>
72    /// <remarks>Calls <see cref="Apply"/>.</remarks>
73    /// <param name="random">A random number generator.</param>
74    /// <param name="permutation">The permutation to manipulate.</param>
75    protected override void Manipulate(IRandom random, Permutation permutation) {
76      Apply(random, permutation);
77    }
78  }
79}
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