[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[2854] | 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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[2854] | 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 27 |
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| 28 | namespace HeuristicLab.Permutation {
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[850] | 29 | /// <summary>
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| 30 | /// Manipulates a permutation array by swaping three randomly chosen elements.
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| 31 | /// </summary>
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[2854] | 32 | [Item("Swap3Manipulator", "An operator which manipulates a permutation array by swaping three randomly chosen elements.")]
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| 33 | [EmptyStorableClass]
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| 34 | [Creatable("Test")]
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| 35 | public class Swap3Manipulator : PermutationManipulator {
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[850] | 36 | /// <summary>
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| 37 | /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
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| 38 | /// </summary>
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| 39 | /// <param name="random">The random number generator.</param>
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[2854] | 40 | /// <param name="permutation">The permutation to manipulate.</param>
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| 41 | public static void Apply(IRandom random, Permutation permutation) {
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[2] | 42 | int index1, index2, index3, temp;
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| 43 |
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[2854] | 44 | index1 = random.Next(permutation.Length);
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| 45 | index2 = random.Next(permutation.Length);
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| 46 | index3 = random.Next(permutation.Length);
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[2] | 47 |
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| 48 | if (random.NextDouble() < 0.5) {
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| 49 | // swap edges 1 and 2
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[2854] | 50 | temp = permutation[index1];
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| 51 | permutation[index1] = permutation[index2];
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| 52 | permutation[index2] = temp;
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[2] | 53 | // swap edges 2 and 3
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[2854] | 54 | temp = permutation[index2];
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| 55 | permutation[index2] = permutation[index3];
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| 56 | permutation[index3] = temp;
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[2] | 57 | } else {
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| 58 | // swap edges 1 and 3
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[2854] | 59 | temp = permutation[index1];
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| 60 | permutation[index1] = permutation[index3];
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| 61 | permutation[index3] = temp;
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[2] | 62 | // swap edges 2 and 3
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[2854] | 63 | temp = permutation[index2];
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| 64 | permutation[index2] = permutation[index3];
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| 65 | permutation[index3] = temp;
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[2] | 66 | }
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| 67 | }
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| 68 |
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[850] | 69 | /// <summary>
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| 70 | /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
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| 71 | /// </summary>
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| 72 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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[2854] | 73 | /// <param name="random">A random number generator.</param>
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| 74 | /// <param name="permutation">The permutation to manipulate.</param>
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| 75 | protected override void Manipulate(IRandom random, Permutation permutation) {
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| 76 | Apply(random, permutation);
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[2] | 77 | }
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| 78 | }
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| 79 | }
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