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source: trunk/sources/HeuristicLab.Permutation/3.3/Swap2Manipulator.cs @ 2865

Last change on this file since 2865 was 2854, checked in by svonolfe, 15 years ago

Ported ported permutation operators to HL 3.3 and added test cases (#889)

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Permutation {
29  /// <summary>
30  /// Manipulates a permutation array by swapping to randomly chosen elements.
31  /// </summary>
32  ///   /// <remarks>
33  /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.<br />
34  /// </remarks>
35  [Item("Swap2Manipulator", "An operator which manipulates a permutation array by swapping to randomly chosen elements.")]
36  [EmptyStorableClass]
37  [Creatable("Test")]
38  public class Swap2Manipulator : PermutationManipulator {
39    /// <summary>
40    /// Swaps two randomly chosen elements in the given <paramref name="permutation"/> permutation.
41    /// </summary>
42    /// <param name="random">The random number generator.</param>
43    /// <param name="permutation">The permutation to manipulate.</param>
44    public static void Apply(IRandom random, Permutation permutation) {
45      int index1, index2, temp;
46
47      index1 = random.Next(permutation.Length);
48      index2 = random.Next(permutation.Length);
49
50      temp = permutation[index1];
51      permutation[index1] = permutation[index2];
52      permutation[index2] = temp;
53    }
54
55    /// <summary>
56    /// Swaps two randomly chosen elements in the given <paramref name="permutation"/> array.
57    /// </summary>
58    /// <remarks>Calls <see cref="Apply"/>.</remarks>
59    /// <param name="random">A random number generator.</param>
60    /// <param name="permutation">The permutation to manipulate.</param>
61    protected override void Manipulate(IRandom random, Permutation permutation) {
62      Apply(random, permutation);
63    }
64  }
65}
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