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source: trunk/sources/HeuristicLab.Permutation/3.3/EdgeRecombinationCrossover.cs @ 2865

Last change on this file since 2865 was 2865, checked in by swagner, 15 years ago

Operator architecture refactoring (#95)

  • worked on algorithms
File size: 7.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Permutation {
27  /// <summary>
28  /// Performs a cross over permutation between two permutation arrays by calculating the edges (neighbours)
29  /// of each element. Starts at a randomly chosen position, the next element is a neighbour with the least
30  /// number of neighbours, the next again a neighbour and so on.
31  /// </summary>
32  ///   /// <remarks>It is implemented as described in Whitley et.al. 1991, The Traveling Salesman and Sequence Scheduling, in Davis, L. (Ed.), Handbook ov Genetic Algorithms, New York, pp. 350-372<br />
33  /// The operator first determines all cycles in the permutation and then composes the offspring by alternating between the cycles of the two parents.
34  /// </remarks>
35  [Item("EdgeRecombinationCrossover", "An operator which performs the edge recombination crossover on two permutations.")]
36  [EmptyStorableClass]
37  [Creatable("Test")]
38  public class EdgeRecombinationCrossover : PermutationCrossover {
39    /// <summary>
40    /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="2"/>
41    /// by calculating the edges of each element. Starts at a randomly chosen position,
42    /// the next element is a neighbour with the least
43    /// number of neighbours, the next again a neighbour and so on.
44    /// </summary>
45    /// <exception cref="ArgumentException">Thrown when <paramref name="parent1"/> and <paramref name="parent2"/> are not of equal length.</exception>
46    /// <exception cref="InvalidOperationException">Thrown when the permutation lacks a number.
47    /// </exception>
48    /// <param name="random">The random number generator.</param>
49    /// <param name="parent1">The parent scope 1 to cross over.</param>
50    /// <param name="parent2">The parent scope 2 to cross over.</param>
51    /// <returns>The created cross over permutation as int array.</returns>
52    public static Permutation Apply(IRandom random, Permutation parent1, Permutation parent2) {
53      if (parent1.Length != parent2.Length) throw new ArgumentException("EdgeRecombinationCrossover: The parent permutations are of unequal length.");
54      int length = parent1.Length;
55      int[] result = new int[length];
56      int[,] edgeList = new int[length, 4];
57      bool[] remainingNumbers = new bool[length];
58      int index, currentEdge, currentNumber, nextNumber, currentEdgeCount, minEdgeCount;
59
60      for (int i = 0; i < length; i++) {  // generate edge list for every number
61        remainingNumbers[i] = true;
62
63        index = 0;
64        while ((index < length) && (parent1[index] != i)) {  // search edges in parent1
65          index++;
66        }
67        if (index == length) {
68          throw (new InvalidOperationException("Permutation doesn't contain number " + i + "."));
69        } else {
70          edgeList[i, 0] = parent1[(index - 1 + length) % length];
71          edgeList[i, 1] = parent1[(index + 1) % length];
72        }
73        index = 0;
74        while ((index < length) && (parent2[index] != i)) {  // search edges in parent2
75          index++;
76        }
77        if (index == length) {
78          throw (new InvalidOperationException("Permutation doesn't contain number " + i + "."));
79        } else {
80          currentEdge = parent2[(index - 1 + length) % length];
81          if ((edgeList[i, 0] != currentEdge) && (edgeList[i, 1] != currentEdge)) {  // new edge found ?
82            edgeList[i, 2] = currentEdge;
83          } else {
84            edgeList[i, 2] = -1;
85          }
86          currentEdge = parent2[(index + 1) % length];
87          if ((edgeList[i, 0] != currentEdge) && (edgeList[i, 1] != currentEdge)) {  // new edge found ?
88            edgeList[i, 3] = currentEdge;
89          } else {
90            edgeList[i, 3] = -1;
91          }
92        }
93      }
94
95      currentNumber = random.Next(length);  // get number to start
96      for (int i = 0; i < length; i++) {
97        result[i] = currentNumber;
98        remainingNumbers[currentNumber] = false;
99
100        for (int j = 0; j < 4; j++) {  // remove all edges to / from currentNumber
101          if (edgeList[currentNumber, j] != -1) {
102            for (int k = 0; k < 4; k++) {
103              if (edgeList[edgeList[currentNumber, j], k] == currentNumber) {
104                edgeList[edgeList[currentNumber, j], k] = -1;
105              }
106            }
107          }
108        }
109
110        minEdgeCount = 5;  // every number hasn't more than 4 edges
111        nextNumber = -1;
112        for (int j = 0; j < 4; j++) {  // find next number with least edges
113          if (edgeList[currentNumber, j] != -1) {  // next number found
114            currentEdgeCount = 0;
115            for (int k = 0; k < 4; k++) {  // count edges of next number
116              if (edgeList[edgeList[currentNumber, j], k] != -1) {
117                currentEdgeCount++;
118              }
119            }
120            if ((currentEdgeCount < minEdgeCount) ||
121              ((currentEdgeCount == minEdgeCount) && (random.NextDouble() < 0.5))) {
122              nextNumber = edgeList[currentNumber, j];
123              minEdgeCount = currentEdgeCount;
124            }
125          }
126        }
127        currentNumber = nextNumber;
128        if (currentNumber == -1) {  // current number has no more edge
129          index = 0;
130          while ((index < length) && (!remainingNumbers[index])) {  // choose next remaining number
131            index++;
132          }
133          if (index < length) {
134            currentNumber = index;
135          }
136        }
137      }
138      return new Permutation(result);
139    }
140
141    /// <summary>
142    /// Performs an edge recombination crossover operation for two given parent permutations.
143    /// </summary>
144    /// <exception cref="InvalidOperationException">Thrown if there are not exactly two parents.</exception>
145    /// <param name="random">A random number generator.</param>
146    /// <param name="parents">An array containing the two permutations that should be crossed.</param>
147    /// <returns>The newly created permutation, resulting from the crossover operation.</returns>
148    protected override Permutation Cross(IRandom random, ItemArray<Permutation> parents) {
149      if (parents.Length != 2) throw new InvalidOperationException("ERROR in EdgeRecombinationCrossover: The number of parents is not equal to 2");
150      return Apply(random, parents[0], parents[1]);
151    }
152  }
153}
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