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source: trunk/sources/HeuristicLab.Optimizer/3.3/MenuItems/ChangeNestingLevelMenuItem.cs @ 15562

Last change on this file since 15562 was 15300, checked in by pfleck, 7 years ago

#2814 Remove version check/fix for the nesting bug.

File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Windows.Forms;
24using HeuristicLab.MainForm;
25
26namespace HeuristicLab.Optimizer.MenuItems {
27  internal class ChangeNestingLevelMenuItem : HeuristicLab.MainForm.WindowsForms.MenuItem, IOptimizerUserInterfaceItemProvider {
28    public override string Name {
29      get { return "Change &Nesting Level..."; }
30    }
31    public override IEnumerable<string> Structure {
32      get { return new[] { "&View" }; }
33    }
34    public override int Position {
35      get { return 4000; }
36    }
37    public override string ToolTipText {
38      get { return "Change the maximum nesting level of controls."; }
39    }
40    public override void Execute() {
41      using (var dialog = new ChangeNestingLevelDialog()) {
42        var mainForm = MainFormManager.MainForm as IWin32Window;
43        if (mainForm != null)
44          dialog.ShowDialog(mainForm);
45        else
46          dialog.ShowDialog();
47      }
48    }
49  }
50}
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