[3044] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[9456] | 3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3044] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using HeuristicLab.Core;
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| 23 |
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| 24 | namespace HeuristicLab.Optimization {
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[3336] | 25 | /// <summary>
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| 26 | /// The basic interface that marks all move operators.
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| 27 | /// </summary>
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| 28 | /// <remarks>
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| 29 | /// A group of move operators that belong together should derive an interface from this one
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| 30 | /// and implement the interface in each operator.<br />
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| 31 | /// In an algorithm one can thus find out all move operators that belong together, by grouping operators
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| 32 | /// according to the most specific interface derived from this interface that they implement.<br /><br />
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| 33 | /// A concrete example:<br />
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| 34 | /// You have a solution representation <c>MyRep</c> and there you have a move <c>MyRepMove</c> that you want
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| 35 | /// to make available to the friendly GUIs. So in <c>MyRep</c> you derive an interface <c>IMyRepMoveOperator</c>.<br />
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| 36 | /// Now you need to implement at least three operators that handle these moves: A MoveGenerator, a MoveMaker, and a MoveEvaluator.
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| 37 | /// Note: The MoveEvaluator should be implemented in the problem plugin if you choose to separate representation and problem.<br />
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| 38 | /// In each of these operators you implement <c>IMyRepMoveOperator</c> as well as the appropriate operator specific interface.
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| 39 | /// For a MoveGenerator that would be one of <c>IExhaustiveMoveGenerator</c>, <c>ISingleMoveGenerator</c>,
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| 40 | /// or <c>IMultiMoveGenerator</c>, for a MoveMaker that would be <c>IMoveMaker</c>, and for a MoveEvaluator that would
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| 41 | /// either be <c>ISingleObjectiveMoveEvaluator</c> or <c>IMultiObjectiveMoveEvaluator</c>.<br />
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| 42 | /// If you have this you need to make sure that an instance of all your operators are loaded in the Operators collection of your IProblem
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| 43 | /// and you can select them in the respective algorithms.<br /><br />
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| 44 | /// For Tabu Search support you will need two additional operators: A TabuChecker (e.g. derived from <see cref="TabuChecker" />),
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| 45 | /// and a TabuMaker.<br /><br />
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| 46 | /// If you decide later that you want another move, e.g. <c>MyRepMove2</c>, you would do as before and group them under
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| 47 | /// the interface <c>IMyRepMove2Operator</c>.<br /><br />
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| 48 | /// If you want to make use of multiple different moves, all your operators would need to know about all the moves that you plan
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| 49 | /// to use.<br /><br />
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| 50 | /// Take a look at the Permutation and TSP plugin to see how this looks like in real code.
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| 51 | /// </remarks>
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[3044] | 52 | public interface IMoveOperator : IOperator {
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| 53 | }
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| 54 | }
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