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source: trunk/sources/HeuristicLab.Optimization.Operators/3.3/ExponentialDiscreteDoubleValueModifier.cs @ 3093

Last change on this file since 3093 was 3093, checked in by abeham, 15 years ago

Added initial draft of simulated annealing (not yet finished) and double value modifying operators that will be used for cooling the temperature #923

File size: 1.7 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Optimization.Operators {
27  /// <summary>
28  /// Modifies the value by exponential fall (steep fall initially, slow fall to the end) or rise (slow rise initially, fast rise to the end).
29  /// </summary>
30  [Item("ExponentialDiscreteDoubleValueModifier", "Modifies the value by exponential fall (steep fall initially, slow fall to the end) or rise (slow rise initially, fast rise to the end).")]
31  [StorableClass]
32  public class ExponentialDiscreteDoubleValueModifier : DiscreteDoubleValueModifier {
33    protected override double Modify(double value, double startValue, double endValue, int index, int startIndex, int endIndex) {
34      double b = Math.Pow(endValue / startValue, 1.0 / (endIndex - startIndex));
35      return startValue * Math.Pow(b, index - startIndex);
36    }
37  }
38}
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