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source: trunk/sources/HeuristicLab.Operators/StochasticBranch.cs @ 138

Last change on this file since 138 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.Operators {
29  public class StochasticBranch : OperatorBase {
30    public override string Description {
31      get { return @"TODO\r\nOperator description still missing ..."; }
32    }
33
34    public StochasticBranch()
35      : base() {
36      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
37      AddVariableInfo(new VariableInfo("Probability", "Probability to choose first branch", typeof(DoubleData), VariableKind.In));
38    }
39
40    public override IOperation Apply(IScope scope) {
41      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
42      DoubleData probability = GetVariableValue<DoubleData>("Probability", scope, true);
43
44      bool result = random.NextDouble() < probability.Data;
45      if ((result) && (SubOperators.Count > 0) && (SubOperators[0] != null))
46        return new AtomicOperation(SubOperators[0], scope);
47      else if ((!result) && (SubOperators.Count > 1) && (SubOperators[1] != null))
48        return new AtomicOperation(SubOperators[1], scope);
49      return null;
50    }
51  }
52}
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