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source: trunk/sources/HeuristicLab.Operators/3.3/SingleSuccessorOperator.cs @ 2833

Last change on this file since 2833 was 2796, checked in by swagner, 15 years ago

Operator architecture refactoring (#95)

  • worked on operators, parameters and problems
File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Parameters;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Operators {
27  /// <summary>
28  /// A base class for operators which have only one successor.
29  /// </summary>
30  [Item("SingleSuccessorOperator", "A base class for operators which have only one successor.")]
31  [Creatable("Test")]
32  [EmptyStorableClass]
33  public abstract class SingleSuccessorOperator : Operator {
34    protected OperatorParameter SuccessorParameter {
35      get { return (OperatorParameter)Parameters["Successor"]; }
36    }
37    public IOperator Successor {
38      get { return SuccessorParameter.Value; }
39      set { SuccessorParameter.Value = value; }
40    }
41
42    public SingleSuccessorOperator()
43      : base() {
44      Parameters.Add(new OperatorParameter("Successor", "Operator which is executed next."));
45    }
46
47    public override IExecutionSequence Apply() {
48      if (Successor != null)
49        return ExecutionContext.CreateContext(Successor);
50      else
51        return null;
52    }
53  }
54}
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