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source: trunk/sources/HeuristicLab.Operators/3.3/SequentialProcessor.cs @ 2755

Last change on this file since 2755 was 2740, checked in by swagner, 15 years ago

Operator architecture refactoring (#95)

  • worked on parameters and operators
File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Collections;
27using HeuristicLab.Core;
28using HeuristicLab.Data;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Operators {
32  /// <summary>
33  /// Operator which executes multiple operators sequentially.
34  /// </summary>
35  [Item("SequentialProcessor", "An operator which executes multiple operators sequentially.")]
36  [Creatable("Test")]
37  [EmptyStorableClass]
38  public sealed class SequentialProcessor : MultipleSuccessorsOperator {
39    public SequentialProcessor()
40      : base() {
41    }
42
43    public override ExecutionContextCollection Apply() {
44      ExecutionContextCollection next = new ExecutionContextCollection();
45      for (int i = 0; i < Successors.Count; i++)
46        next.Add(new ExecutionContext(ExecutionContext.Parent, Successors[i], ExecutionContext.Scope));
47      return next;
48    }
49  }
50}
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