1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 |
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24 | namespace HeuristicLab.MainForm {
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25 | public class Progress : IProgress {
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26 | private string status;
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27 | public string Status {
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28 | get {
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29 | return this.status;
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30 | }
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31 | set {
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32 | if (this.status != value) {
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33 | this.status = value;
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34 | OnStatusChanged();
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35 | }
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36 | }
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37 | }
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38 |
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39 | public bool CancelRequested { get; set; }
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40 |
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41 | private double progressValue;
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42 | public double ProgressValue {
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43 | get {
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44 | return this.progressValue;
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45 | }
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46 | set {
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47 | if (this.progressValue != value) {
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48 | this.progressValue = value;
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49 | OnProgressChanged();
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50 | }
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51 | }
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52 | }
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53 |
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54 | public Progress() { }
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55 |
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56 | public Progress(string status) {
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57 | this.Status = status;
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58 | }
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59 |
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60 | public void Finish() {
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61 | OnFinished();
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62 | }
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63 |
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64 | public void SignalSuccessfulCancelation() {
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65 | OnCanceled();
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66 | }
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67 |
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68 | #region Event Handler
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69 | public event EventHandler Canceled;
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70 | private void OnCanceled() {
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71 | var handler = Canceled;
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72 | try {
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73 | if (handler != null) handler(this, EventArgs.Empty);
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74 | }
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75 | catch (Exception) { }
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76 | }
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77 |
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78 | public event EventHandler Finished;
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79 | private void OnFinished() {
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80 | var handler = Finished;
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81 | try {
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82 | if (handler != null) handler(this, EventArgs.Empty);
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83 | }
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84 | catch (Exception) { }
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85 | }
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86 |
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87 | public event EventHandler StatusChanged;
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88 | private void OnStatusChanged() {
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89 | var handler = StatusChanged;
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90 | try {
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91 | if (handler != null) handler(this, EventArgs.Empty);
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92 | }
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93 | catch (Exception) { }
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94 | }
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95 |
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96 | public event EventHandler ProgressValueChanged;
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97 | private void OnProgressChanged() {
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98 | var handler = ProgressValueChanged;
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99 | try {
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100 | if (handler != null) handler(this, EventArgs.Empty);
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101 | }
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102 | catch (Exception) { }
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103 | }
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104 | #endregion
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105 | }
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106 | }
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