1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 |
|
---|
24 | namespace HeuristicLab.MainForm {
|
---|
25 | public class Progress : IProgress {
|
---|
26 | private string status;
|
---|
27 | public string Status {
|
---|
28 | get {
|
---|
29 | return this.status;
|
---|
30 | }
|
---|
31 | set {
|
---|
32 | if (this.status != value) {
|
---|
33 | this.status = value;
|
---|
34 | OnStatusChanged();
|
---|
35 | }
|
---|
36 | }
|
---|
37 | }
|
---|
38 |
|
---|
39 | private double progressValue;
|
---|
40 | public double ProgressValue {
|
---|
41 | get {
|
---|
42 | return this.progressValue;
|
---|
43 | }
|
---|
44 | set {
|
---|
45 | if (this.progressValue != value) {
|
---|
46 | this.progressValue = value;
|
---|
47 | OnProgressChanged();
|
---|
48 | }
|
---|
49 | }
|
---|
50 | }
|
---|
51 |
|
---|
52 | public Progress() { }
|
---|
53 |
|
---|
54 | public Progress(string status) {
|
---|
55 | this.Status = status;
|
---|
56 | }
|
---|
57 |
|
---|
58 | public void Finish() {
|
---|
59 | OnFinished();
|
---|
60 | }
|
---|
61 |
|
---|
62 | #region Event Handler
|
---|
63 | public event EventHandler Finished;
|
---|
64 | private void OnFinished() {
|
---|
65 | var handler = Finished;
|
---|
66 | try {
|
---|
67 | if (handler != null) handler(this, EventArgs.Empty);
|
---|
68 | }
|
---|
69 | catch (Exception) { }
|
---|
70 | }
|
---|
71 |
|
---|
72 | public event EventHandler StatusChanged;
|
---|
73 | private void OnStatusChanged() {
|
---|
74 | var handler = StatusChanged;
|
---|
75 | try {
|
---|
76 | if (handler != null) handler(this, EventArgs.Empty);
|
---|
77 | }
|
---|
78 | catch (Exception) { }
|
---|
79 | }
|
---|
80 |
|
---|
81 | public event EventHandler ProgressValueChanged;
|
---|
82 | private void OnProgressChanged() {
|
---|
83 | var handler = ProgressValueChanged;
|
---|
84 | try {
|
---|
85 | if (handler != null) handler(this, EventArgs.Empty);
|
---|
86 | }
|
---|
87 | catch (Exception) { }
|
---|
88 | }
|
---|
89 | #endregion
|
---|
90 | }
|
---|
91 | }
|
---|