[7582] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 |
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| 24 | namespace HeuristicLab.MainForm {
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| 25 | public class Progress : IProgress {
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| 26 | private string status;
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| 27 | public string Status {
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| 28 | get {
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| 29 | return this.status;
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| 30 | }
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| 31 | set {
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| 32 | if (this.status != value) {
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| 33 | this.status = value;
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| 34 | OnStatusChanged();
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| 35 | }
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| 36 | }
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| 37 | }
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| 38 |
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| 39 | private double progressValue;
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| 40 | public double ProgressValue {
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| 41 | get {
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| 42 | return this.progressValue;
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| 43 | }
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| 44 | set {
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| 45 | if (this.progressValue != value) {
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| 46 | this.progressValue = value;
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| 47 | OnProgressChanged();
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| 48 | }
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| 49 | }
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| 50 | }
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| 51 |
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| 52 | public Progress() { }
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| 53 |
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| 54 | public Progress(string status) {
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| 55 | this.Status = status;
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| 56 | }
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| 57 |
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| 58 | public void Finish() {
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| 59 | OnFinished();
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| 60 | }
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| 61 |
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| 62 | #region Event Handler
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| 63 | public event EventHandler Finished;
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| 64 | private void OnFinished() {
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| 65 | var handler = Finished;
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| 66 | try {
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| 67 | if (handler != null) handler(this, EventArgs.Empty);
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| 68 | }
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| 69 | catch (Exception) { }
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| 70 | }
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| 71 |
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| 72 | public event EventHandler StatusChanged;
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| 73 | private void OnStatusChanged() {
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| 74 | var handler = StatusChanged;
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| 75 | try {
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| 76 | if (handler != null) handler(this, EventArgs.Empty);
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| 77 | }
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| 78 | catch (Exception) { }
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| 79 | }
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| 80 |
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| 81 | public event EventHandler ProgressValueChanged;
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| 82 | private void OnProgressChanged() {
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| 83 | var handler = ProgressValueChanged;
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| 84 | try {
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| 85 | if (handler != null) handler(this, EventArgs.Empty);
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| 86 | }
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| 87 | catch (Exception) { }
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| 88 | }
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| 89 | #endregion
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| 90 | }
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| 91 | }
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