[3437] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[5445] | 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[3437] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using System.Runtime.InteropServices;
|
---|
| 24 | using System.Windows.Forms;
|
---|
| 25 |
|
---|
| 26 | namespace HeuristicLab.MainForm.WindowsForms {
|
---|
| 27 | public static class ControlExtensions {
|
---|
| 28 | [DllImport("user32.dll")]
|
---|
| 29 | private static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
|
---|
| 30 |
|
---|
| 31 | private const int WM_SETREDRAW = 11;
|
---|
| 32 |
|
---|
| 33 | public static void SuspendRepaint(this Control control) {
|
---|
| 34 | if (control.InvokeRequired)
|
---|
| 35 | control.Invoke(new Action<Control>(c => c.SuspendRepaint()), control);
|
---|
| 36 | else
|
---|
| 37 | SendMessage(control.Handle, WM_SETREDRAW, false, 0);
|
---|
| 38 | }
|
---|
| 39 | public static void ResumeRepaint(this Control control, bool refresh) {
|
---|
| 40 | if (control.InvokeRequired)
|
---|
| 41 | control.Invoke(new Action<Control, bool>((c, b) => c.ResumeRepaint(b)), control, refresh);
|
---|
| 42 | else {
|
---|
| 43 | SendMessage(control.Handle, WM_SETREDRAW, true, 0);
|
---|
| 44 | if (refresh) control.Refresh();
|
---|
| 45 | }
|
---|
| 46 | }
|
---|
| 47 | }
|
---|
| 48 | }
|
---|