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source: trunk/sources/HeuristicLab.IntVector/UniformOnePositionManipulator.cs @ 1170

Last change on this file since 1170 was 1157, checked in by vdorfer, 15 years ago

Created API documentation for HeuristicLab.IntVector namespace and changed some comments in HeuristicLab.Random and HeuristicLab.Selection.Offspring namespace(#331)

File size: 3.5 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.IntVector {
29  /// <summary>
30  /// Uniformly distributed change of a single position of an integer vector.
31  /// </summary>
32  public class UniformOnePositionManipulator : IntVectorManipulatorBase {
33    /// <inheritdoc select="summary"/>
34    public override string Description {
35      get { return "Uniformly distributed change of a single position of an integer vector."; }
36    }
37
38    /// <summary>
39    /// Initializes a new instance of <see cref="UniformOnePositionManipulator"/> with two variable infos
40    /// (<c>Minimum</c> and <c>Maximum</c>).
41    /// </summary>
42    public UniformOnePositionManipulator() {
43      AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for the vector element (included)", typeof(IntData), VariableKind.In));
44      AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for the vector element (excluded)", typeof(IntData), VariableKind.In));
45    }
46
47    /// <summary>
48    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
49    /// </summary>
50    /// <param name="random">A random number generator.</param>
51    /// <param name="vector">The integer vector to manipulate.</param>
52    /// <param name="min">The minimum value of the sampling range for
53    /// the vector element to change (inclusive).</param>
54    /// <param name="max">The maximum value of the sampling range for
55    /// the vector element to change (exclusive).</param>
56    /// <returns>The new integer vector that has been manipulated.</returns>
57    public static int[] Apply(IRandom random, int[] vector, int min, int max) {
58      int[] result = (int[])vector.Clone();
59      int index = random.Next(result.Length);
60      result[index] = random.Next(min, max);
61      return result;
62    }
63
64    /// <summary>
65    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
66    /// </summary>
67    /// <remarks>Calls <see cref="Apply"/>.</remarks>
68    /// <param name="scope">The current scope.</param>
69    /// <param name="random">A random number generator.</param>
70    /// <param name="vector">The integer vector to manipulate.</param>
71    /// <returns>The new integer vector that has been manipulated.</returns>
72    protected override int[] Manipulate(IScope scope, IRandom random, int[] vector) {
73      int min = GetVariableValue<IntData>("Minimum", scope, true).Data;
74      int max = GetVariableValue<IntData>("Maximum", scope, true).Data;
75      return Apply(random, vector, min, max);
76    }
77  }
78}
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