1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.IntVector {
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29 | /// <summary>
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30 | /// Uniformly distributed change of a single position of an integer vector.
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31 | /// </summary>
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32 | public class UniformOnePositionManipulator : IntVectorManipulatorBase {
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33 | /// <inheritdoc select="summary"/>
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34 | public override string Description {
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35 | get { return "Uniformly distributed change of a single position of an integer vector."; }
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36 | }
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37 |
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38 | /// <summary>
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39 | /// Initializes a new instance of <see cref="UniformOnePositionManipulator"/> with two variable infos
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40 | /// (<c>Minimum</c> and <c>Maximum</c>).
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41 | /// </summary>
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42 | public UniformOnePositionManipulator() {
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43 | AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for the vector element (included)", typeof(IntData), VariableKind.In));
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44 | AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for the vector element (excluded)", typeof(IntData), VariableKind.In));
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45 | }
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46 |
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47 | /// <summary>
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48 | /// Changes randomly a single position in the given integer <paramref name="vector"/>.
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49 | /// </summary>
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50 | /// <param name="random">A random number generator.</param>
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51 | /// <param name="vector">The integer vector to manipulate.</param>
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52 | /// <param name="min">The minimum value of the sampling range for
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53 | /// the vector element to change (inclusive).</param>
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54 | /// <param name="max">The maximum value of the sampling range for
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55 | /// the vector element to change (exclusive).</param>
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56 | /// <returns>The new integer vector that has been manipulated.</returns>
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57 | public static int[] Apply(IRandom random, int[] vector, int min, int max) {
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58 | int[] result = (int[])vector.Clone();
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59 | int index = random.Next(result.Length);
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60 | result[index] = random.Next(min, max);
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61 | return result;
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62 | }
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63 |
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64 | /// <summary>
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65 | /// Changes randomly a single position in the given integer <paramref name="vector"/>.
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66 | /// </summary>
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67 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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68 | /// <param name="scope">The current scope.</param>
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69 | /// <param name="random">A random number generator.</param>
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70 | /// <param name="vector">The integer vector to manipulate.</param>
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71 | /// <returns>The new integer vector that has been manipulated.</returns>
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72 | protected override int[] Manipulate(IScope scope, IRandom random, int[] vector) {
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73 | int min = GetVariableValue<IntData>("Minimum", scope, true).Data;
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74 | int max = GetVariableValue<IntData>("Maximum", scope, true).Data;
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75 | return Apply(random, vector, min, max);
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76 | }
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77 | }
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78 | }
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