1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using System.Threading;
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27 | using HeuristicLab.Hive.JobBase;
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28 | using System.Xml;
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29 | using HeuristicLab.Data;
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30 | using HeuristicLab.Common;
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31 |
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32 | namespace HeuristicLab.Hive.Engine {
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33 | /// <summary>
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34 | /// Represents an job that wraps an engine that should be executed in the hive.
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35 | /// </summary>
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36 | public class Job : StorableBase, IJob {
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37 | private IEngine engine;
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38 | public IEngine Engine {
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39 | get { return engine; }
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40 | }
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41 |
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42 | public Job()
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43 | : base() {
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44 | engine = new SequentialEngine.SequentialEngine();
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45 | engine.Priority = ThreadPriority.Lowest;
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46 | RegisterEvents();
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47 | }
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48 |
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49 | private void RegisterEvents() {
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50 | engine.Finished += new EventHandler(engine_Finished);
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51 | engine.ExceptionOccurred += new EventHandler<EventArgs<Exception>>(engine_ExceptionOccurred);
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52 | }
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53 |
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54 | private void DeregisterEvents() {
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55 | engine.Finished -= new EventHandler(engine_Finished);
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56 | engine.ExceptionOccurred -= new EventHandler<EventArgs<Exception>>(engine_ExceptionOccurred);
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57 | }
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58 |
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59 | void engine_Finished(object sender, EventArgs e) {
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60 | if (Engine.Canceled) this.progress = 0.0;
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61 | else this.progress = 1.0;
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62 | var listeners = JobStopped;
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63 | if (listeners != null)
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64 | listeners(this, e);
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65 | }
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66 |
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67 | void engine_ExceptionOccurred(object sender, EventArgs<Exception> e) {
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68 | this.progress = 0.0;
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69 | var listeners = JobFailed;
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70 | if (listeners != null)
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71 | listeners(this, e);
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72 | }
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73 |
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74 |
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75 | #region IJob Members
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76 |
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77 | public event EventHandler JobStopped;
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78 | public event EventHandler JobFailed;
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79 |
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80 | public long JobId {
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81 | get;
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82 | set;
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83 | }
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84 |
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85 | private double progress;
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86 | public double Progress {
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87 | get {
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88 | DoubleData progress = Engine.GlobalScope.GetVariableValue<DoubleData>("Progress", false,
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89 | false);
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90 | return progress == null ? this.progress : progress.Data;
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91 | }
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92 | set { throw new NotSupportedException(); }
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93 | }
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94 |
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95 | public bool Running {
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96 | get {
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97 | return Engine.Running;
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98 | }
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99 | set {
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100 | throw new NotSupportedException();
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101 | }
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102 | }
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103 |
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104 | public void Run() {
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105 | throw new NotSupportedException();
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106 | }
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107 |
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108 | public void Start() {
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109 | Engine.Execute();
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110 | }
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111 |
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112 | public void Stop() {
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113 | Engine.Abort();
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114 | }
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115 |
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116 | #endregion
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117 |
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118 | public override System.Xml.XmlNode GetXmlNode(string name, System.Xml.XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
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119 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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120 | XmlAttribute idAttr = document.CreateAttribute("JobId");
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121 | idAttr.Value = XmlConvert.ToString(JobId);
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122 | XmlAttribute progressAttr = document.CreateAttribute("Progress");
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123 | progressAttr.Value = XmlConvert.ToString(progress);
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124 | node.Attributes.Append(idAttr);
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125 | node.Attributes.Append(progressAttr);
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126 | node.AppendChild(PersistenceManager.Persist("Engine", Engine, document, persistedObjects));
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127 | return node;
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128 | }
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129 | public override void Populate(System.Xml.XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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130 | base.Populate(node, restoredObjects);
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131 | JobId = XmlConvert.ToInt64(node.Attributes["JobId"].Value);
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132 | progress = XmlConvert.ToDouble(node.Attributes["Progress"].Value);
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133 | DeregisterEvents();
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134 | engine = (SequentialEngine.SequentialEngine)PersistenceManager.Restore(node.SelectSingleNode("Engine"), restoredObjects);
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135 | RegisterEvents();
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136 | }
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137 | }
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138 | }
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