1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Threading;
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26 | using HeuristicLab.Hive.Contracts;
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27 |
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28 | namespace HeuristicLab.Hive.Client.Common {
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29 |
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30 | /// <summary>
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31 | /// Queue for the communication between threads and AppDomains. The Queue is threadsafe and uses a semaphore
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32 | /// </summary>
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33 | public class MessageQueue : MarshalByRefObject {
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34 |
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35 | private static MessageQueue instance = null;
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36 |
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37 | private Queue<MessageContainer> queue = null;
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38 | private Semaphore semaphore = null;
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39 |
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40 | /// <summary>
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41 | /// Returns the Instance of the MessageQueue. If the instance is null, it will be created.
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42 | /// This is a Implementation of the Singleton pattern
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43 | /// </summary>
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44 | /// <returns>the MessageQueue Instance</returns>
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45 | public static MessageQueue GetInstance() {
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46 | if (instance == null) {
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47 | instance = new MessageQueue();
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48 | }
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49 | return instance;
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50 | }
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51 |
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52 | /// <summary>
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53 | /// Sets Lease time to infinite
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54 | /// </summary>
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55 | /// <returns>nothing</returns>
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56 | public override object InitializeLifetimeService() {
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57 | return null;
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58 | }
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59 |
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60 | /// <summary>
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61 | /// Creates a new MessageQueue Object.
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62 | /// A new Queue and a Semaphore is created. The Semaphore is set to a max size of 5000.
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63 | /// </summary>
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64 | private MessageQueue() {
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65 | queue = new Queue<MessageContainer>();
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66 | semaphore = new Semaphore(0, 5000);
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67 | }
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68 |
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69 | /// <summary>
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70 | /// Returns the oldest MessageContainer Object from the Queue.
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71 | /// </summary>
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72 | /// <returns>the oldest MessageContainer Object</returns>
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73 | public MessageContainer GetMessage() {
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74 | semaphore.WaitOne();
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75 | lock (this) {
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76 | if (queue.Count > 0) {
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77 | return queue.Dequeue();
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78 | }
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79 | }
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80 | return null;
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81 | }
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82 |
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83 | /// <summary>
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84 | /// Adds a MessageContainer Object to the Queue
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85 | /// </summary>
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86 | /// <param name="messageContainer">the MessageContainer</param>
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87 | public void AddMessage(MessageContainer messageContainer) {
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88 | lock (this) {
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89 | queue.Enqueue(messageContainer);
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90 | semaphore.Release();
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91 | }
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92 | }
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93 |
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94 | /// <summary>
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95 | /// Adds a message to the Queue. The MessageContainer Object is built in the Method
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96 | /// </summary>
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97 | /// <param name="message">the Message</param>
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98 | public void AddMessage(MessageContainer.MessageType message) {
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99 | lock (this) {
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100 | queue.Enqueue(new MessageContainer(message));
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101 | semaphore.Release();
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102 | }
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103 | }
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104 | }
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105 | }
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