1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using System.ServiceModel;
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27 | using HeuristicLab.Grid;
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28 | using System.Threading;
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29 | using HeuristicLab.Core;
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30 | using System.IO;
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31 | using System.IO.Compression;
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32 | using System.Windows.Forms;
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33 | using System.Diagnostics;
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34 |
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35 | namespace HeuristicLab.Grid {
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36 | public class JobManager {
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37 | private const int MAX_RESTARTS = 5;
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38 | private const int MAX_CONNECTION_RETRIES = 10;
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39 | private const int RETRY_TIMEOUT_SEC = 60;
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40 | private const int CHECK_RESULTS_TIMEOUT = 3;
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41 |
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42 | private IGridServer server;
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43 | private string address;
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44 | private object waitingQueueLock = new object();
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45 | private Queue<ProcessingEngine> waitingEngines = new Queue<ProcessingEngine>();
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46 | private object runningQueueLock = new object();
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47 | private Queue<Guid> runningEngines = new Queue<Guid>();
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48 |
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49 | private Dictionary<Guid, ProcessingEngine> engines = new Dictionary<Guid, ProcessingEngine>();
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50 | private Dictionary<ProcessingEngine, ManualResetEvent> waithandles = new Dictionary<ProcessingEngine, ManualResetEvent>();
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51 | private Dictionary<AtomicOperation, byte[]> results = new Dictionary<AtomicOperation, byte[]>();
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52 | private Dictionary<ProcessingEngine, int> restarts = new Dictionary<ProcessingEngine, int>();
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53 |
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54 | private List<IOperation> erroredOperations = new List<IOperation>();
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55 | private object connectionLock = new object();
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56 | private object dictionaryLock = new object();
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57 |
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58 | private AutoResetEvent runningWaitHandle = new AutoResetEvent(false);
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59 | private AutoResetEvent waitingWaitHandle = new AutoResetEvent(false);
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60 |
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61 | private ChannelFactory<IGridServer> factory;
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62 |
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63 | public JobManager(string address) {
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64 | this.address = address;
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65 | Thread starterThread = new Thread(StartEngines);
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66 | Thread resultsGatheringThread = new Thread(GetResults);
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67 | starterThread.Start();
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68 | resultsGatheringThread.Start();
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69 | }
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70 |
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71 | public void Reset() {
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72 | ResetConnection();
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73 | lock(dictionaryLock) {
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74 | foreach(WaitHandle wh in waithandles.Values) wh.Close();
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75 | waithandles.Clear();
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76 | engines.Clear();
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77 | results.Clear();
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78 | erroredOperations.Clear();
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79 | runningEngines.Clear();
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80 | waitingEngines.Clear();
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81 | restarts.Clear();
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82 | }
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83 | }
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84 |
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85 | private void ResetConnection() {
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86 | lock(connectionLock) {
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87 | // open a new channel
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88 | NetTcpBinding binding = new NetTcpBinding();
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89 | binding.MaxReceivedMessageSize = 100000000; // 100Mbytes
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90 | binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars
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91 | binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements;
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92 | binding.Security.Mode = SecurityMode.None;
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93 |
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94 | factory = new ChannelFactory<IGridServer>(binding);
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95 | server = factory.CreateChannel(new EndpointAddress(address));
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96 | }
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97 | }
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98 |
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99 | public void StartEngines() {
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100 | try {
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101 | while(true) {
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102 | bool enginesWaiting = false;
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103 | lock(waitingQueueLock) {
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104 | enginesWaiting = waitingEngines.Count > 0;
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105 | }
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106 | if(enginesWaiting) {
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107 | ProcessingEngine engine;
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108 | lock(waitingQueueLock) {
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109 | engine = waitingEngines.Dequeue();
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110 | }
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111 | int nRestarts = 0;
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112 | lock(dictionaryLock) {
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113 | if(restarts.ContainsKey(engine)) {
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114 | nRestarts = restarts[engine];
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115 | restarts[engine] = nRestarts + 1;
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116 | } else {
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117 | restarts[engine] = 0;
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118 | }
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119 | }
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120 | if(nRestarts < MAX_RESTARTS) {
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121 | byte[] zippedEngine = ZipEngine(engine);
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122 | Guid currentEngineGuid = Guid.Empty;
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123 | bool success = false;
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124 | int retryCount = 0;
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125 | do {
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126 | try {
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127 | lock(connectionLock) {
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128 | currentEngineGuid = server.BeginExecuteEngine(zippedEngine);
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129 | }
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130 | lock(dictionaryLock) {
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131 | engines[currentEngineGuid] = engine;
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132 | }
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133 | lock(runningQueueLock) {
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134 | runningEngines.Enqueue(currentEngineGuid);
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135 | }
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136 |
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137 | success = true;
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138 | } catch(TimeoutException timeoutException) {
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139 | if(retryCount++ >= MAX_CONNECTION_RETRIES) {
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140 | // throw new ApplicationException("Maximal number of connection attempts reached. There is a problem with the connection to the grid-server.", timeoutException);
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141 | lock(waitingQueueLock) {
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142 | waitingEngines.Enqueue(engine);
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143 | }
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144 | success = true;
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145 | }
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146 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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147 | } catch(CommunicationException communicationException) {
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148 | if(retryCount++ >= MAX_CONNECTION_RETRIES) {
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149 | // throw new ApplicationException("Maximal number of connection attempts reached. There is a problem with the connection to the grid-server.", communicationException);
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150 | lock(waitingQueueLock) {
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151 | waitingEngines.Enqueue(engine);
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152 | }
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153 | success = true;
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154 | }
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155 | ResetConnection();
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156 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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157 | }
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158 | } while(!success); // connection attempts
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159 | } // restarts
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160 | else {
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161 | lock(dictionaryLock) {
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162 | erroredOperations.Add(engine.InitialOperation);
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163 | restarts.Remove(engine);
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164 | Debug.Assert(!engines.ContainsValue(engine));
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165 | //// clean up and signal the wait handle then return
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166 | waithandles[engine].Set();
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167 | waithandles.Remove(engine);
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168 | }
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169 | }
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170 | } else {
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171 | // no engines are waiting
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172 | waitingWaitHandle.WaitOne();
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173 | }
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174 | }
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175 | } finally {
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176 | Debug.Assert(false); // make sure that we are notified when this thread is stopped in debugging
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177 | }
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178 | }
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179 |
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180 | public void GetResults() {
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181 | try {
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182 | while(true) {
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183 | Guid engineGuid = Guid.Empty;
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184 | lock(runningQueueLock) {
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185 | if(runningEngines.Count > 0) engineGuid = runningEngines.Dequeue();
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186 | }
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187 |
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188 | if(engineGuid != Guid.Empty) {
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189 | Thread.Sleep(TimeSpan.FromSeconds(CHECK_RESULTS_TIMEOUT));
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190 | byte[] zippedResult = TryEndExecuteEngine(server, engineGuid);
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191 | if(zippedResult != null) { // successful
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192 | lock(dictionaryLock) {
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193 | ProcessingEngine engine = engines[engineGuid];
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194 | engines.Remove(engineGuid);
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195 | restarts.Remove(engine);
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196 | // store result
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197 | results[engine.InitialOperation] = zippedResult;
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198 | // clean up and signal the wait handle then return
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199 | waithandles[engine].Set();
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200 | waithandles.Remove(engine);
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201 | }
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202 | } else {
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203 | // there was a problem -> check the state of the job and restart if necessary
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204 | JobState jobState = TryGetJobState(server, engineGuid);
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205 | if(jobState == JobState.Unkown) {
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206 | lock(waitingQueueLock) {
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207 | ProcessingEngine engine = engines[engineGuid];
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208 | engines.Remove(engineGuid);
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209 | waitingEngines.Enqueue(engine);
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210 | waitingWaitHandle.Set();
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211 | }
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212 | } else {
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213 | // job still active at the server
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214 | lock(runningQueueLock) {
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215 | runningEngines.Enqueue(engineGuid);
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216 | }
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217 | }
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218 | }
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219 | } else {
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220 | // no running engines
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221 | runningWaitHandle.WaitOne();
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222 | }
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223 | }
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224 | } finally {
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225 | Debug.Assert(false); // just to make sure that I get notified when debugging whenever this thread is killed somehow
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226 | }
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227 | }
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228 |
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229 | public WaitHandle BeginExecuteOperation(IScope globalScope, AtomicOperation operation) {
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230 | ProcessingEngine engine = new ProcessingEngine(globalScope, operation);
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231 | waithandles[engine] = new ManualResetEvent(false);
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232 | lock(waitingQueueLock) {
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233 | waitingEngines.Enqueue(engine);
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234 | }
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235 | waitingWaitHandle.Set();
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236 | return waithandles[engine];
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237 | }
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238 |
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239 | private byte[] ZipEngine(ProcessingEngine engine) {
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240 | MemoryStream memStream = new MemoryStream();
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241 | GZipStream stream = new GZipStream(memStream, CompressionMode.Compress, true);
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242 | PersistenceManager.Save(engine, stream);
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243 | stream.Close();
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244 | byte[] zippedEngine = memStream.ToArray();
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245 | memStream.Close();
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246 | return zippedEngine;
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247 | }
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248 |
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249 | public ProcessingEngine EndExecuteOperation(AtomicOperation operation) {
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250 | if(erroredOperations.Contains(operation)) {
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251 | erroredOperations.Remove(operation);
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252 | throw new ApplicationException("Maximal number of job restarts reached. There is a problem with the connection to the grid-server.");
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253 | } else {
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254 | byte[] zippedResult = null;
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255 | lock(dictionaryLock) {
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256 | zippedResult = results[operation];
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257 | results.Remove(operation);
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258 | }
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259 | // restore the engine
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260 | using(GZipStream stream = new GZipStream(new MemoryStream(zippedResult), CompressionMode.Decompress)) {
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261 | return (ProcessingEngine)PersistenceManager.Load(stream);
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262 | }
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263 | }
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264 | }
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265 |
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266 | private byte[] TryEndExecuteEngine(IGridServer server, Guid engineGuid) {
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267 | int retries = 0;
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268 | do {
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269 | try {
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270 | lock(connectionLock) {
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271 | byte[] zippedResult = server.TryEndExecuteEngine(engineGuid, 100);
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272 | return zippedResult;
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273 | }
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274 | } catch(TimeoutException) {
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275 | retries++;
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276 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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277 | } catch(CommunicationException) {
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278 | ResetConnection();
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279 | retries++;
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280 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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281 | }
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282 | } while(retries < MAX_CONNECTION_RETRIES);
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283 | return null;
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284 | }
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285 |
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286 | private JobState TryGetJobState(IGridServer server, Guid engineGuid) {
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287 | // check if the server is still working on the job
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288 | int retries = 0;
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289 | do {
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290 | try {
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291 | lock(connectionLock) {
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292 | JobState jobState = server.JobState(engineGuid);
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293 | return jobState;
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294 | }
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295 | } catch(TimeoutException) {
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296 | retries++;
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297 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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298 | } catch(CommunicationException) {
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299 | ResetConnection();
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300 | retries++;
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301 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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302 | }
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303 | } while(retries < MAX_CONNECTION_RETRIES);
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304 | return JobState.Unkown;
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305 | }
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306 | }
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307 | }
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