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source: trunk/sources/HeuristicLab.Grid/GridServer.cs @ 69

Last change on this file since 69 was 33, checked in by gkronber, 17 years ago
  • worked on #2
  • fixed some problems in communication between Grid and DistributedEngine
File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.ServiceModel;
26
27namespace HeuristicLab.Grid {
28  [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple, UseSynchronizationContext=false)]
29  public class GridServer : IGridServer {
30
31    private EngineStore engineStore;
32
33    public GridServer(EngineStore engineStore) {
34      this.engineStore = engineStore;
35    }
36
37    public Guid BeginExecuteEngine(byte[] engine) {
38      Guid guid = Guid.NewGuid();
39      engineStore.AddEngine(guid, engine);
40      return guid;
41    }
42
43    public byte[] EndExecuteEngine(Guid guid) {
44      return engineStore.GetResult(guid);
45    }
46    public byte[] TryEndExecuteEngine(Guid guid, int timeout) {
47      return engineStore.GetResult(guid, timeout);
48    }
49
50    public void AbortEngine(Guid engine) {
51      engineStore.AbortEngine(engine);
52    }
53  }
54}
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