[440] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 | using System;
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using System.Text;
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| 25 | using System.ServiceModel;
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| 26 | using System.Diagnostics;
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| 27 | using System.Threading;
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[766] | 28 | using HeuristicLab.PluginInfrastructure;
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[440] | 29 |
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| 30 | namespace HeuristicLab.Grid {
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| 31 | class GridClient {
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| 32 | private string uri;
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| 33 | private ChannelFactory<IEngineStore> factory;
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| 34 | private System.Timers.Timer fetchOperationTimer;
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| 35 | private IEngineStore engineStore;
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| 36 | private object connectionLock = new object();
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| 37 | private const int CONNECTION_RETRY_TIMEOUT_SEC = 10;
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| 38 | private const int MAX_RETRIES = 10;
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| 39 |
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| 40 | public bool Waiting {
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| 41 | get {
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| 42 | return !executing && !stopped;
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| 43 | }
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| 44 | }
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| 45 |
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| 46 | private bool executing;
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| 47 | public bool Executing {
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| 48 | get {
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| 49 | return executing;
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| 50 | }
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| 51 | }
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| 52 |
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| 53 | private bool stopped;
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| 54 | public bool Stopped {
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| 55 | get {
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| 56 | return stopped;
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| 57 | }
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| 58 | }
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| 59 |
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| 60 | private string statusMessage = "";
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| 61 | public string StatusMessage {
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| 62 | get {
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| 63 | return statusMessage;
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| 64 | }
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| 65 | }
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| 66 |
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| 67 | internal GridClient() {
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| 68 | fetchOperationTimer = new System.Timers.Timer();
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| 69 | fetchOperationTimer.Interval = 200;
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| 70 | fetchOperationTimer.Elapsed += new System.Timers.ElapsedEventHandler(fetchOperationTimer_Elapsed);
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| 71 | stopped = true;
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| 72 | }
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| 73 |
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| 74 | internal void Start(string uri) {
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| 75 | try {
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| 76 | this.uri = uri;
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| 77 | ResetConnection();
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| 78 | fetchOperationTimer.Start();
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| 79 | stopped = false;
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| 80 | } catch(CommunicationException ex) {
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| 81 | statusMessage = DateTime.Now.ToShortTimeString()+": Exception while connecting to the server: " + ex.Message;
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| 82 | fetchOperationTimer.Stop();
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| 83 | }
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| 84 | }
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| 85 |
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| 86 | internal void Stop() {
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| 87 | fetchOperationTimer.Stop();
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| 88 | lock(connectionLock) {
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| 89 | if(factory.State == CommunicationState.Opened || factory.State == CommunicationState.Opening) {
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| 90 | IAsyncResult closeResult = factory.BeginClose(null, null);
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| 91 | factory.EndClose(closeResult);
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| 92 | }
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| 93 | }
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| 94 | stopped = true;
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| 95 | }
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| 96 |
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| 97 | private void ResetConnection() {
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| 98 | Trace.TraceInformation("Reset connection in GridClient");
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| 99 | NetTcpBinding binding = new NetTcpBinding();
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| 100 | binding.MaxReceivedMessageSize = 100000000; // 100Mbytes
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| 101 | binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars
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| 102 | binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements;
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| 103 | binding.Security.Mode = SecurityMode.None;
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| 104 | factory = new ChannelFactory<IEngineStore>(binding);
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| 105 | engineStore = factory.CreateChannel(new EndpointAddress(uri));
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| 106 | }
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| 107 |
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| 108 | private void fetchOperationTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
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| 109 | try {
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| 110 | byte[] engineXml = null;
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| 111 | Guid currentGuid;
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| 112 | // first stop the timer!
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| 113 | fetchOperationTimer.Stop();
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| 114 | bool gotEngine = false;
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| 115 | lock(connectionLock) {
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| 116 | if(stopped) return;
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| 117 | try {
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| 118 | gotEngine = engineStore.TryTakeEngine(out currentGuid, out engineXml);
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| 119 | } catch(TimeoutException) {
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| 120 | ChangeStatusMessage("TimeoutException while trying to get an engine");
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| 121 | currentGuid = Guid.Empty;
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| 122 | // timeout -> just start the timer again
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| 123 | fetchOperationTimer.Interval = 5000;
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| 124 | fetchOperationTimer.Start();
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| 125 | } catch(CommunicationException) {
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| 126 | ChangeStatusMessage("CommunicationException while trying to get an engine");
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| 127 | // connection problem -> reset connection and start the timer again
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| 128 | ResetConnection();
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| 129 | currentGuid = Guid.Empty;
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| 130 | fetchOperationTimer.Interval = 5000;
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| 131 | fetchOperationTimer.Start();
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| 132 | }
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| 133 | }
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| 134 | // got engine from server and user didn't press stop -> execute the engine
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| 135 | if(gotEngine && !stopped) {
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| 136 | executing = true;
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[766] | 137 | AppDomain engineDomain = PluginManager.Manager.CreateAndInitAppDomain("Engine domain");
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| 138 | Type engineRunnerType = typeof(EngineRunner);
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| 139 |
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| 140 | EngineRunner runner = (EngineRunner)engineDomain.CreateInstanceAndUnwrap(engineRunnerType.Assembly.GetName().Name, engineRunnerType.FullName);
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[440] | 141 | byte[] resultXml = runner.Execute(engineXml);
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| 142 | bool success = false;
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| 143 | int retries = 0;
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| 144 | do {
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| 145 | lock(connectionLock) {
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| 146 | if(!stopped) {
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| 147 | try {
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| 148 | engineStore.StoreResult(currentGuid, resultXml);
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| 149 | success = true;
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| 150 | } catch(TimeoutException) {
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| 151 | ChangeStatusMessage("TimeoutException while trying to store the result of an engine");
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| 152 | success = false;
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| 153 | retries++;
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| 154 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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| 155 | } catch(CommunicationException) {
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| 156 | ChangeStatusMessage("CommunicationException while trying to store the result of an engine");
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| 157 | ResetConnection();
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| 158 | success = false;
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| 159 | retries++;
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| 160 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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| 161 | }
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| 162 | }
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| 163 | }
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| 164 | } while(!stopped && !success && retries < MAX_RETRIES);
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| 165 | // dispose the AppDomain that was created to run the job
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| 166 | AppDomain.Unload(engineDomain);
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| 167 | executing = false;
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| 168 | // ok if we could store the result it's probable that the server can send us another engine use a small time-interval
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| 169 | if(success)
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| 170 | fetchOperationTimer.Interval = 100;
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| 171 | else fetchOperationTimer.Interval = 30000; // if there were problems -> sleep for a longer time
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| 172 | // clear state
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| 173 | currentGuid = Guid.Empty;
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| 174 | // start the timer
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| 175 | fetchOperationTimer.Start();
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| 176 | } else {
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| 177 | // ok we didn't get engine -> if the user didn't press stop this means that the server doesn't have engines for us
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| 178 | // if the user pressed stop we must not start the timer
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| 179 | if(!stopped) {
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| 180 | // start the timer again
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| 181 | fetchOperationTimer.Interval = 5000;
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| 182 | fetchOperationTimer.Start();
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| 183 | }
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| 184 | }
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| 185 | } catch(Exception ex) {
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| 186 | // in case something goes wrong when creating / unloading the AppDomain
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| 187 | ChangeStatusMessage("Uncaught exception " + ex.Message);
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| 188 | Stop();
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| 189 | }
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| 190 | }
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| 191 |
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| 192 | private void ChangeStatusMessage(string msg) {
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| 193 | Trace.TraceWarning(msg);
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| 194 | statusMessage = DateTime.Now.ToShortTimeString() + ": " + msg;
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| 195 | }
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| 196 | }
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| 197 | }
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