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source: trunk/sources/HeuristicLab.Grid/ClientForm.cs @ 245

Last change on this file since 245 was 244, checked in by gkronber, 16 years ago

fixed #137 (together with changes for #149)

File size: 5.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.ComponentModel;
25using System.Data;
26using System.Drawing;
27using System.Linq;
28using System.Text;
29using System.Windows.Forms;
30using System.ServiceModel;
31using HeuristicLab.Core;
32using System.Xml;
33using System.Threading;
34using System.IO;
35using System.IO.Compression;
36using System.Net;
37
38namespace HeuristicLab.Grid {
39  [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple, UseSynchronizationContext = false)]
40  public partial class ClientForm : Form {
41    private ChannelFactory<IEngineStore> factory;
42    private System.Timers.Timer fetchOperationTimer;
43    private IEngineStore engineStore;
44    private Guid currentGuid;
45    private ProcessingEngine currentEngine;
46    private object connectionLock = new object();
47
48    public ClientForm() {
49      InitializeComponent();
50      fetchOperationTimer = new System.Timers.Timer();
51      fetchOperationTimer.Interval = 200;
52      fetchOperationTimer.Elapsed += new System.Timers.ElapsedEventHandler(fetchOperationTimer_Elapsed);
53      statusTextBox.Text = "Stopped";
54      currentGuid = Guid.Empty;
55    }
56
57    private void startButton_Click(object sender, EventArgs e) {
58      try {
59        ResetConnection();
60        fetchOperationTimer.Start();
61        startButton.Enabled = false;
62        stopButton.Enabled = true;
63        statusTextBox.Text = "Waiting for engine";
64
65      } catch(CommunicationException ex) {
66        MessageBox.Show("Exception while connecting to the server: " + ex.Message);
67        startButton.Enabled = true;
68        stopButton.Enabled = false;
69        fetchOperationTimer.Stop();
70      }
71    }
72
73    private void ResetConnection() {
74      NetTcpBinding binding = new NetTcpBinding();
75      binding.MaxReceivedMessageSize = 100000000; // 100Mbytes
76      binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars
77      binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements;
78      binding.Security.Mode = SecurityMode.None;
79      factory = new ChannelFactory<IEngineStore>(binding);
80      engineStore = factory.CreateChannel(new EndpointAddress(addressTextBox.Text));
81    }
82
83    private void stopButton_Click(object sender, EventArgs e) {
84      fetchOperationTimer.Stop();
85      if(currentEngine != null)
86        currentEngine.Abort();
87      lock(connectionLock) {
88        IAsyncResult closeResult = factory.BeginClose(null, null);
89        factory.EndClose(closeResult);
90      }
91      statusTextBox.Text = "Stopped";
92      stopButton.Enabled = false;
93      startButton.Enabled = true;
94    }
95
96    private void fetchOperationTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
97      byte[] engineXml;
98      fetchOperationTimer.Stop();
99      try {
100        bool success;
101        lock(connectionLock) {
102          if(factory.State != CommunicationState.Opened) {
103            ResetConnection();
104          }
105          success = engineStore.TryTakeEngine(out currentGuid, out engineXml);
106        }
107        if(success) {
108          currentEngine = RestoreEngine(engineXml);
109          if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Executing engine"; }); } else statusTextBox.Text = "Executing engine";
110          currentEngine.Finished += delegate(object src, EventArgs args) {
111            if(factory.State == CommunicationState.Opened && !currentEngine.Canceled) {
112              byte[] resultXml = SaveEngine(currentEngine);
113              lock(connectionLock) {
114                engineStore.StoreResult(currentGuid, resultXml);
115              }
116              currentGuid = Guid.Empty;
117              currentEngine = null;
118              fetchOperationTimer.Interval = 100;
119              fetchOperationTimer.Start();
120            }
121          };
122          currentEngine.Execute();
123        } else {
124          if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Waiting for engine"; }); } else statusTextBox.Text = "Waiting for engine";
125          fetchOperationTimer.Interval = 5000;
126          fetchOperationTimer.Start();
127        }
128      } catch(TimeoutException timeoutException) {
129        currentEngine = null;
130        currentGuid = Guid.Empty;
131        fetchOperationTimer.Interval = 5000;
132        fetchOperationTimer.Start();
133      } catch(CommunicationException communicationException) {
134        currentEngine = null;
135        currentGuid = Guid.Empty;
136        fetchOperationTimer.Interval = 5000;
137        fetchOperationTimer.Start();
138      }
139    }
140    private ProcessingEngine RestoreEngine(byte[] engine) {
141      GZipStream stream = new GZipStream(new MemoryStream(engine), CompressionMode.Decompress);
142      return (ProcessingEngine)PersistenceManager.Load(stream);
143    }
144    private byte[] SaveEngine(IEngine engine) {
145      MemoryStream memStream = new MemoryStream();
146      GZipStream stream = new GZipStream(memStream, CompressionMode.Compress, true);
147      PersistenceManager.Save(engine, stream);
148      stream.Close();
149      return memStream.ToArray();
150    }
151  }
152}
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