[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.ComponentModel;
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| 25 | using System.Data;
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| 26 | using System.Drawing;
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| 27 | using System.Linq;
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| 28 | using System.Text;
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| 29 | using System.Windows.Forms;
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| 30 | using System.ServiceModel;
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| 31 | using HeuristicLab.Core;
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| 32 | using System.Xml;
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| 33 | using System.Threading;
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| 34 | using System.IO;
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| 35 | using System.IO.Compression;
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[32] | 36 | using System.Net;
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[2] | 37 |
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| 38 | namespace HeuristicLab.Grid {
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[32] | 39 | [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple, UseSynchronizationContext = false)]
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[244] | 40 | public partial class ClientForm : Form {
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[2] | 41 | private ChannelFactory<IEngineStore> factory;
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| 42 | private System.Timers.Timer fetchOperationTimer;
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| 43 | private IEngineStore engineStore;
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[32] | 44 | private Guid currentGuid;
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| 45 | private ProcessingEngine currentEngine;
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[244] | 46 | private object connectionLock = new object();
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[246] | 47 | private bool stopped;
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[251] | 48 | private const int CONNECTION_RETRY_TIMEOUT_SEC = 10;
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| 49 | private const int MAX_RETRIES = 10;
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[2] | 50 |
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| 51 | public ClientForm() {
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| 52 | InitializeComponent();
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| 53 | fetchOperationTimer = new System.Timers.Timer();
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| 54 | fetchOperationTimer.Interval = 200;
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| 55 | fetchOperationTimer.Elapsed += new System.Timers.ElapsedEventHandler(fetchOperationTimer_Elapsed);
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| 56 | statusTextBox.Text = "Stopped";
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[246] | 57 | stopped = true;
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[32] | 58 | currentGuid = Guid.Empty;
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[2] | 59 | }
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| 60 |
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| 61 | private void startButton_Click(object sender, EventArgs e) {
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| 62 | try {
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[228] | 63 | ResetConnection();
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[2] | 64 | fetchOperationTimer.Start();
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| 65 | startButton.Enabled = false;
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| 66 | stopButton.Enabled = true;
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| 67 | statusTextBox.Text = "Waiting for engine";
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[246] | 68 | stopped = false;
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[2] | 69 |
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[219] | 70 | } catch(CommunicationException ex) {
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[2] | 71 | MessageBox.Show("Exception while connecting to the server: " + ex.Message);
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| 72 | startButton.Enabled = true;
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| 73 | stopButton.Enabled = false;
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| 74 | fetchOperationTimer.Stop();
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| 75 | }
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| 76 | }
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| 77 |
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[228] | 78 | private void ResetConnection() {
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| 79 | NetTcpBinding binding = new NetTcpBinding();
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| 80 | binding.MaxReceivedMessageSize = 100000000; // 100Mbytes
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| 81 | binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars
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| 82 | binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements;
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| 83 | binding.Security.Mode = SecurityMode.None;
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| 84 | factory = new ChannelFactory<IEngineStore>(binding);
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| 85 | engineStore = factory.CreateChannel(new EndpointAddress(addressTextBox.Text));
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| 86 | }
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| 87 |
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[2] | 88 | private void stopButton_Click(object sender, EventArgs e) {
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[246] | 89 | stopped = true;
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[2] | 90 | fetchOperationTimer.Stop();
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[244] | 91 | if(currentEngine != null)
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| 92 | currentEngine.Abort();
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| 93 | lock(connectionLock) {
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[246] | 94 | if(factory.State == CommunicationState.Opened || factory.State == CommunicationState.Opening) {
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| 95 | IAsyncResult closeResult = factory.BeginClose(null, null);
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| 96 | factory.EndClose(closeResult);
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| 97 | }
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[244] | 98 | }
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[2] | 99 | statusTextBox.Text = "Stopped";
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| 100 | stopButton.Enabled = false;
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| 101 | startButton.Enabled = true;
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| 102 | }
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| 103 |
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| 104 | private void fetchOperationTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
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[251] | 105 | byte[] engineXml = null;
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| 106 | // first stop the timer!
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[219] | 107 | fetchOperationTimer.Stop();
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[251] | 108 | bool gotEngine = false;
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| 109 | lock(connectionLock) {
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| 110 | if(stopped) return;
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| 111 | try {
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| 112 | gotEngine = engineStore.TryTakeEngine(out currentGuid, out engineXml);
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| 113 | } catch(TimeoutException timeoutException) {
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| 114 | currentEngine = null;
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| 115 | currentGuid = Guid.Empty;
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| 116 | // timeout -> just start the timer again
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| 117 | fetchOperationTimer.Interval = 5000;
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| 118 | fetchOperationTimer.Start();
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| 119 | } catch(CommunicationException communicationException) {
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| 120 | // connection problem -> reset connection and start the timer again
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| 121 | ResetConnection();
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| 122 | currentEngine = null;
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| 123 | currentGuid = Guid.Empty;
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| 124 | fetchOperationTimer.Interval = 5000;
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| 125 | fetchOperationTimer.Start();
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| 126 | }
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| 127 | }
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| 128 | // got engine from server and user didn't press stop -> execute the engine
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| 129 | if(gotEngine && !stopped) {
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| 130 | currentEngine = RestoreEngine(engineXml);
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| 131 | if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Executing engine"; }); } else statusTextBox.Text = "Executing engine";
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| 132 | currentEngine.Finished += new EventHandler(currentEngine_Finished); // register event-handler that sends result back to server and restarts timer
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| 133 | currentEngine.Execute();
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| 134 | } else {
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| 135 | // ok we didn't get engine -> if the user didn't press stop this means that the server doesn't have engines for us
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| 136 | // if the user pressed stop we must not start the timer
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| 137 | if(!stopped) {
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| 138 | if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Waiting for engine"; }); } else statusTextBox.Text = "Waiting for engine";
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| 139 | // start the timer again
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| 140 | fetchOperationTimer.Interval = 5000;
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| 141 | fetchOperationTimer.Start();
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| 142 | }
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| 143 | }
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| 144 | }
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| 145 |
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| 146 | void currentEngine_Finished(object sender, EventArgs e) {
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| 147 | IEngine engine = (IEngine)sender;
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| 148 | byte[] resultXml = SaveEngine(engine);
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| 149 | bool success = false;
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| 150 | int retries = 0;
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| 151 | do {
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[244] | 152 | lock(connectionLock) {
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[251] | 153 | if(!stopped) {
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| 154 | try {
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| 155 | engineStore.StoreResult(currentGuid, resultXml);
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| 156 | success = true;
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| 157 | } catch(TimeoutException timeoutException) {
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| 158 | success = false;
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| 159 | retries++;
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| 160 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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| 161 | } catch(CommunicationException communicationException) {
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| 162 | ResetConnection();
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| 163 | success = false;
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| 164 | retries++;
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| 165 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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[244] | 166 | }
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[246] | 167 | }
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[35] | 168 | }
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[252] | 169 | } while(!stopped && !success && retries < MAX_RETRIES);
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[251] | 170 | // ok if we could store the result it's probable that the server can send us another engine use a small time-interval
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| 171 | if(success)
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| 172 | fetchOperationTimer.Interval = 100;
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| 173 | else fetchOperationTimer.Interval = CONNECTION_RETRY_TIMEOUT_SEC; // if there were problems -> sleep for a longer time
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| 174 | // clear state
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| 175 | currentEngine = null;
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| 176 | currentGuid = Guid.Empty;
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| 177 | // start the timer
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| 178 | fetchOperationTimer.Start();
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[2] | 179 | }
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[251] | 180 |
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[2] | 181 | private ProcessingEngine RestoreEngine(byte[] engine) {
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| 182 | GZipStream stream = new GZipStream(new MemoryStream(engine), CompressionMode.Decompress);
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| 183 | return (ProcessingEngine)PersistenceManager.Load(stream);
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| 184 | }
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[34] | 185 | private byte[] SaveEngine(IEngine engine) {
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[2] | 186 | MemoryStream memStream = new MemoryStream();
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| 187 | GZipStream stream = new GZipStream(memStream, CompressionMode.Compress, true);
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[34] | 188 | PersistenceManager.Save(engine, stream);
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[2] | 189 | stream.Close();
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| 190 | return memStream.ToArray();
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| 191 | }
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| 192 | }
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| 193 | }
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